[Author]
Author = VLADIMPALER72
[Description]
Description = THE SPECTRE WARHEAD HAS BEEN DISASSEMBLED INTO 2 PARTS. WE NEED THEM BACK, WE CANT LET IT FALL INTO A.R.G.U.S. CONTROL! AVENGERS ASSEMBLE!
[Objectives]
Objectivescount = 43

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -272.5632
Objectives[0]positionY = -736.1257
Objectives[0]positionZ = 123.9976
Objectives[0]Heading = 225
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 4
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = 0
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -256.8651
Objectives[0]mission_Actors[0]positionY = -881.4776
Objectives[0]mission_Actors[0]positionZ = 30.7114
Objectives[0]mission_Actors[0]Heading = 250.4297
Objectives[0]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 300
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -256.8651
Objectives[0]mission_Actors[1]positionY = -881.4776
Objectives[0]mission_Actors[1]positionZ = 30.7114
Objectives[0]mission_Actors[1]Heading = 250.4297
Objectives[0]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 300
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = 2
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -256.8651
Objectives[0]mission_Actors[2]positionY = -881.4776
Objectives[0]mission_Actors[2]positionZ = 30.7114
Objectives[0]mission_Actors[2]Heading = 250.4297
Objectives[0]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 6
Objectives[0]mission_Actors[3]positionX = -368.5035
Objectives[0]mission_Actors[3]positionY = -858.2686
Objectives[0]mission_Actors[3]positionZ = 31.60746
Objectives[0]mission_Actors[3]Heading = 250.0007
Objectives[0]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 400
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 25
Objectives[0]mission_Actors[3]Hearing_Range = 15
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = MG
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 11
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[0]PositionX = -243.7028
Objectives[0]mission_Actors[3]Task_List[0]PositionY = -885.9581
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 29.77104
Objectives[0]mission_Actors[3]Task_List[0]Speed = 1
Objectives[0]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[3]Task_List[1]Type = Drive
Objectives[0]mission_Actors[3]Task_List[1]PositionX = 78.23579
Objectives[0]mission_Actors[3]Task_List[1]PositionY = -994.2205
Objectives[0]mission_Actors[3]Task_List[1]PositionZ = 28.9074
Objectives[0]mission_Actors[3]Task_List[1]Speed = 50
Objectives[0]mission_Actors[3]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[1]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[1]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[1]Reverse = False
Objectives[0]mission_Actors[3]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[2]Type = Drive
Objectives[0]mission_Actors[3]Task_List[2]PositionX = 405.9295
Objectives[0]mission_Actors[3]Task_List[2]PositionY = -1056.804
Objectives[0]mission_Actors[3]Task_List[2]PositionZ = 28.78008
Objectives[0]mission_Actors[3]Task_List[2]Speed = 50
Objectives[0]mission_Actors[3]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[2]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[2]Reverse = False
Objectives[0]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[3]Type = Drive
Objectives[0]mission_Actors[3]Task_List[3]PositionX = 982.2578
Objectives[0]mission_Actors[3]Task_List[3]PositionY = -999.6561
Objectives[0]mission_Actors[3]Task_List[3]PositionZ = 41.37996
Objectives[0]mission_Actors[3]Task_List[3]Speed = 50
Objectives[0]mission_Actors[3]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[3]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[3]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[3]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[3]Reverse = False
Objectives[0]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[4]Type = Drive
Objectives[0]mission_Actors[3]Task_List[4]PositionX = 1167.473
Objectives[0]mission_Actors[3]Task_List[4]PositionY = -936.0415
Objectives[0]mission_Actors[3]Task_List[4]PositionZ = 48.79533
Objectives[0]mission_Actors[3]Task_List[4]Speed = 50
Objectives[0]mission_Actors[3]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[4]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[4]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[4]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[4]Reverse = False
Objectives[0]mission_Actors[3]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[5]Type = Drive
Objectives[0]mission_Actors[3]Task_List[5]PositionX = 1187.517
Objectives[0]mission_Actors[3]Task_List[5]PositionY = -496.3671
Objectives[0]mission_Actors[3]Task_List[5]PositionZ = 64.96395
Objectives[0]mission_Actors[3]Task_List[5]Speed = 50
Objectives[0]mission_Actors[3]Task_List[5]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[5]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[5]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[5]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[5]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[5]Reverse = False
Objectives[0]mission_Actors[3]Task_List[5]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[5]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[5]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[5]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[6]Type = Drive
Objectives[0]mission_Actors[3]Task_List[6]PositionX = 1015.395
Objectives[0]mission_Actors[3]Task_List[6]PositionY = -185.6972
Objectives[0]mission_Actors[3]Task_List[6]PositionZ = 69.97804
Objectives[0]mission_Actors[3]Task_List[6]Speed = 50
Objectives[0]mission_Actors[3]Task_List[6]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[6]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[6]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[6]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[6]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[6]Reverse = False
Objectives[0]mission_Actors[3]Task_List[6]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[6]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[6]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[6]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[7]Type = Drive
Objectives[0]mission_Actors[3]Task_List[7]PositionX = 709.0616
Objectives[0]mission_Actors[3]Task_List[7]PositionY = 16.03759
Objectives[0]mission_Actors[3]Task_List[7]PositionZ = 83.60855
Objectives[0]mission_Actors[3]Task_List[7]Speed = 50
Objectives[0]mission_Actors[3]Task_List[7]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[7]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[7]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[7]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[7]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[7]Reverse = False
Objectives[0]mission_Actors[3]Task_List[7]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[7]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[7]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[7]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[8]Type = Drive
Objectives[0]mission_Actors[3]Task_List[8]PositionX = 749.4941
Objectives[0]mission_Actors[3]Task_List[8]PositionY = 182.388
Objectives[0]mission_Actors[3]Task_List[8]PositionZ = 82.67744
Objectives[0]mission_Actors[3]Task_List[8]Speed = 50
Objectives[0]mission_Actors[3]Task_List[8]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[8]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[8]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[8]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[8]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[8]Reverse = False
Objectives[0]mission_Actors[3]Task_List[8]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[8]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[8]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[8]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[9]Type = Drive
Objectives[0]mission_Actors[3]Task_List[9]PositionX = 365.5065
Objectives[0]mission_Actors[3]Task_List[9]PositionY = 287.6456
Objectives[0]mission_Actors[3]Task_List[9]PositionZ = 102.8828
Objectives[0]mission_Actors[3]Task_List[9]Speed = 50
Objectives[0]mission_Actors[3]Task_List[9]StopBeforeVehicles = True
Objectives[0]mission_Actors[3]Task_List[9]StopBeforeActors = True
Objectives[0]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[3]Task_List[9]AvoidActors = False
Objectives[0]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[9]StopAtLights = True
Objectives[0]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[9]AllowGoingWrongWay = False
Objectives[0]mission_Actors[3]Task_List[9]Reverse = False
Objectives[0]mission_Actors[3]Task_List[9]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[9]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[9]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[9]AvoidHighWays = False
Objectives[0]mission_Actors[3]Task_List[10]Type = AchieveHeading
Objectives[0]mission_Actors[3]Task_List[10]PositionX = 373.075
Objectives[0]mission_Actors[3]Task_List[10]PositionY = 284.4956
Objectives[0]mission_Actors[3]Task_List[10]PositionZ = 102.7236
Objectives[0]mission_Actors[3]Task_List[10]heading = 250.0007
Objectives[0]mission_Actors[3]NeededForFollowActorCount = 1
Objectives[0]mission_Actors[3]NeddedForObjectiveFollowActor[0] = 4
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = -256.8651
Objectives[0]mission_Vehicles[0]positionY = -881.4776
Objectives[0]mission_Vehicles[0]positionZ = 30.7114
Objectives[0]mission_Vehicles[0]Heading = 250.4297
Objectives[0]mission_Vehicles[0]Name = Insurgent
Objectives[0]mission_Vehicles[0]Model = insurgent2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilLightningBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 376.9503
Objectives[0]mission_Vehicles[1]positionY = 265.9396
Objectives[0]mission_Vehicles[1]positionZ = 103.3642
Objectives[0]mission_Vehicles[1]Heading = 245.1229
Objectives[0]mission_Vehicles[1]Name = Brickade
Objectives[0]mission_Vehicles[1]Model = brickade
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilLightningBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -131.2275
Objectives[0]mission_Vehicles[2]positionY = -1405.379
Objectives[0]mission_Vehicles[2]positionZ = 38.31945
Objectives[0]mission_Vehicles[2]Heading = 110.0007
Objectives[0]mission_Vehicles[2]Name = Annihilator
Objectives[0]mission_Vehicles[2]Model = annihilator
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 22
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = [ USE YOUR SPIDERMAN MOD - SUITS - SIPDERMAN V ]
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 0
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -270.8927
Objectives[1]positionY = -740.2486
Objectives[1]positionZ = 123.0025
Objectives[1]Heading = -175
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -270.563
Objectives[2]positionY = -747.895
Objectives[2]positionZ = 123.0025
Objectives[2]Heading = -175
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 11
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 6
Objectives[2]mission_Actors[0]positionX = 374.7185
Objectives[2]mission_Actors[0]positionY = 283.9489
Objectives[2]mission_Actors[0]positionZ = 103.1896
Objectives[2]mission_Actors[0]Heading = 290
Objectives[2]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 300
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = MG
Objectives[2]mission_Actors[0]Variation = Default
Objectives[2]mission_Actors[0]Task = 1
Objectives[2]mission_Actors[0]Task_Guard_Range = 6
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 6
Objectives[2]mission_Actors[1]positionX = 375.7084
Objectives[2]mission_Actors[1]positionY = 285.4975
Objectives[2]mission_Actors[1]positionZ = 103.1851
Objectives[2]mission_Actors[1]Heading = 190
Objectives[2]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 300
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = MilitaryRifle
Objectives[2]mission_Actors[1]Variation = Default
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 6
Objectives[2]mission_Actors[2]positionX = 375.436
Objectives[2]mission_Actors[2]positionY = 283.2651
Objectives[2]mission_Actors[2]positionZ = 103.1709
Objectives[2]mission_Actors[2]Heading = 335
Objectives[2]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 300
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = BullpupShotgun
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 6
Objectives[2]mission_Actors[3]positionX = 377.6003
Objectives[2]mission_Actors[3]positionY = 284.7406
Objectives[2]mission_Actors[3]positionZ = 103.1449
Objectives[2]mission_Actors[3]Heading = 94.99999
Objectives[2]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = False
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 400
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = AdvancedRifle
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 0
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[4]SpawnInVehicle = True
Objectives[2]mission_Actors[4]SeatIndex = 2
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 388.9597
Objectives[2]mission_Actors[4]positionY = 282.2904
Objectives[2]mission_Actors[4]positionZ = 102.714
Objectives[2]mission_Actors[4]Heading = 349.981
Objectives[2]mission_Actors[4]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = False
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 600
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = 0
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 0
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[5]SpawnInVehicle = True
Objectives[2]mission_Actors[5]SeatIndex = 1
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 388.9597
Objectives[2]mission_Actors[5]positionY = 282.2904
Objectives[2]mission_Actors[5]positionZ = 102.714
Objectives[2]mission_Actors[5]Heading = 349.981
Objectives[2]mission_Actors[5]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[5]Relationship_Group = Enemy1
Objectives[2]mission_Actors[5]AddBlip = False
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 100
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = 0
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 0
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Survive_Number = 2
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 374.638
Objectives[2]mission_Actors[6]positionY = 293.6892
Objectives[2]mission_Actors[6]positionZ = 103.2732
Objectives[2]mission_Actors[6]Heading = 355.0238
Objectives[2]mission_Actors[6]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = False
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 100
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = SpecialCarbine
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 1
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 380.9969
Objectives[2]mission_Actors[7]positionY = 267.3754
Objectives[2]mission_Actors[7]positionZ = 103.0092
Objectives[2]mission_Actors[7]Heading = 245.0238
Objectives[2]mission_Actors[7]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = False
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 300
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = Revolver
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 0
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = 379.4624
Objectives[2]mission_Actors[8]positionY = 268.5894
Objectives[2]mission_Actors[8]positionZ = 103.0197
Objectives[2]mission_Actors[8]Heading = 315.0237
Objectives[2]mission_Actors[8]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[8]Relationship_Group = Enemy1
Objectives[2]mission_Actors[8]AddBlip = False
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 100
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = SpecialCarbine
Objectives[2]mission_Actors[8]Variation = Random
Objectives[2]mission_Actors[8]Task = 0
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 6
Objectives[2]mission_Actors[9]positionX = 369.2285
Objectives[2]mission_Actors[9]positionY = 271.5991
Objectives[2]mission_Actors[9]positionZ = 103.0971
Objectives[2]mission_Actors[9]Heading = 355.0238
Objectives[2]mission_Actors[9]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[9]Relationship_Group = Enemy1
Objectives[2]mission_Actors[9]AddBlip = False
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 400
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = MiniSMG
Objectives[2]mission_Actors[9]Variation = Random
Objectives[2]mission_Actors[9]Task = 0
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 388.4674
Objectives[2]mission_Actors[10]positionY = 267.2775
Objectives[2]mission_Actors[10]positionZ = 103.0085
Objectives[2]mission_Actors[10]Heading = 195.0238
Objectives[2]mission_Actors[10]String_Name = s_m_m_armoured_01
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = False
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 100
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = AssaultRifle
Objectives[2]mission_Actors[10]Variation = Custom
Objectives[2]mission_Actors[10]Task = 0
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Vehicles = 5
Objectives[2]mission_Vehicles[0]positionX = 379.0233
Objectives[2]mission_Vehicles[0]positionY = 282.5044
Objectives[2]mission_Vehicles[0]positionZ = 102.8255
Objectives[2]mission_Vehicles[0]Heading = 165.0425
Objectives[2]mission_Vehicles[0]Name = Barrage
Objectives[2]mission_Vehicles[0]Model = barrage
Objectives[2]mission_Vehicles[0]PrimaryColor = UtilLightningBlue
Objectives[2]mission_Vehicles[0]SecondaryColor = UtilGunMetal
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = -1
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[1]positionX = 388.9597
Objectives[2]mission_Vehicles[1]positionY = 282.2904
Objectives[2]mission_Vehicles[1]positionZ = 102.714
Objectives[2]mission_Vehicles[1]Heading = 349.981
Objectives[2]mission_Vehicles[1]Name = Barrage
Objectives[2]mission_Vehicles[1]Model = barrage
Objectives[2]mission_Vehicles[1]PrimaryColor = UtilLightningBlue
Objectives[2]mission_Vehicles[1]SecondaryColor = UtilGunMetal
Objectives[2]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[1]HasPearlescent = False
Objectives[2]mission_Vehicles[1]Livery = -1
Objectives[2]mission_Vehicles[1]DirtLevel = 0
Objectives[2]mission_Vehicles[1]LockedForPlayer = False
Objectives[2]mission_Vehicles[1]Locked = False
Objectives[2]mission_Vehicles[1]Alarm = False
Objectives[2]mission_Vehicles[1]HotWired = False
Objectives[2]mission_Vehicles[1]Invincible = False
Objectives[2]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[1]Remove_After = 0
Objectives[2]mission_Vehicles[1]Survive_Number = 2
Objectives[2]mission_Vehicles[1]Failed_Text = 
Objectives[2]mission_Vehicles[2]positionX = -336.2848
Objectives[2]mission_Vehicles[2]positionY = 288.4687
Objectives[2]mission_Vehicles[2]positionZ = 85.04665
Objectives[2]mission_Vehicles[2]Heading = 16.41473
Objectives[2]mission_Vehicles[2]Name = Bati 801
Objectives[2]mission_Vehicles[2]Model = bati
Objectives[2]mission_Vehicles[2]PrimaryColor = UtilLightningBlue
Objectives[2]mission_Vehicles[2]SecondaryColor = UtilGunMetal
Objectives[2]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[2]HasPearlescent = False
Objectives[2]mission_Vehicles[2]Livery = 0
Objectives[2]mission_Vehicles[2]DirtLevel = 0
Objectives[2]mission_Vehicles[2]LockedForPlayer = False
Objectives[2]mission_Vehicles[2]Locked = False
Objectives[2]mission_Vehicles[2]Alarm = False
Objectives[2]mission_Vehicles[2]HotWired = False
Objectives[2]mission_Vehicles[2]Invincible = False
Objectives[2]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[2]Remove_After = 0
Objectives[2]mission_Vehicles[2]Survive_Number = 0
Objectives[2]mission_Vehicles[2]Failed_Text = 
Objectives[2]mission_Vehicles[3]positionX = -344.4942
Objectives[2]mission_Vehicles[3]positionY = 291.7542
Objectives[2]mission_Vehicles[3]positionZ = 85.11878
Objectives[2]mission_Vehicles[3]Heading = 329.5338
Objectives[2]mission_Vehicles[3]Name = Buzzard Attack Chopper
Objectives[2]mission_Vehicles[3]Model = buzzard
Objectives[2]mission_Vehicles[3]PrimaryColor = UtilLightningBlue
Objectives[2]mission_Vehicles[3]SecondaryColor = UtilGunMetal
Objectives[2]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[3]HasPearlescent = False
Objectives[2]mission_Vehicles[3]Livery = 0
Objectives[2]mission_Vehicles[3]DirtLevel = 0
Objectives[2]mission_Vehicles[3]LockedForPlayer = False
Objectives[2]mission_Vehicles[3]Locked = False
Objectives[2]mission_Vehicles[3]Alarm = False
Objectives[2]mission_Vehicles[3]HotWired = False
Objectives[2]mission_Vehicles[3]Invincible = False
Objectives[2]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[3]Remove_After = 0
Objectives[2]mission_Vehicles[3]Survive_Number = 0
Objectives[2]mission_Vehicles[3]Failed_Text = 
Objectives[2]mission_Vehicles[4]positionX = -150.5877
Objectives[2]mission_Vehicles[4]positionY = -262.7312
Objectives[2]mission_Vehicles[4]positionZ = 82.09946
Objectives[2]mission_Vehicles[4]Heading = 140.1573
Objectives[2]mission_Vehicles[4]Name = Cargobob
Objectives[2]mission_Vehicles[4]Model = cargobob
Objectives[2]mission_Vehicles[4]PrimaryColor = UtilMidnightBlue
Objectives[2]mission_Vehicles[4]SecondaryColor = UtilGunMetal
Objectives[2]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[4]HasPearlescent = False
Objectives[2]mission_Vehicles[4]Livery = 0
Objectives[2]mission_Vehicles[4]DirtLevel = 0
Objectives[2]mission_Vehicles[4]LockedForPlayer = False
Objectives[2]mission_Vehicles[4]Locked = False
Objectives[2]mission_Vehicles[4]Alarm = False
Objectives[2]mission_Vehicles[4]HotWired = False
Objectives[2]mission_Vehicles[4]Invincible = False
Objectives[2]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[4]Remove_After = 0
Objectives[2]mission_Vehicles[4]Survive_Number = 0
Objectives[2]mission_Vehicles[4]Failed_Text = 
Objectives[2]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[2]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 16
Objectives[2]mission_Vehicles[4]NeededForActorIndex[0] = 0
Objectives[2]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 4
Objectives[2]ObjectiveMessages[0]positionX = 370.8771
Objectives[2]ObjectiveMessages[0]positionY = 147.6631
Objectives[2]ObjectiveMessages[0]positionZ = 102.0211
Objectives[2]ObjectiveMessages[0]Message = MR. STARK IM GETTING CLOSE TO THE FIRST COMPONENT!! IM GOING FOR IT! THERES A PARKING LOT FULL OF STARLABS SECURITY AND A CONTAINMENT TRUCK!
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = False
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 200
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 375.9149
Objectives[2]ObjectiveMessages[1]positionY = 190.7483
Objectives[2]ObjectiveMessages[1]positionZ = 102.0716
Objectives[2]ObjectiveMessages[1]Message = STARK: WAIT KID DO NOT GO IN!!! DAMMIT!
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = False
Objectives[2]ObjectiveMessages[1]DelayTime = 19
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 100
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 19
Objectives[2]ObjectiveMessages[2]positionX = 373.7718
Objectives[2]ObjectiveMessages[2]positionY = 281.5194
Objectives[2]ObjectiveMessages[2]positionZ = 102.1838
Objectives[2]ObjectiveMessages[2]Message = HI GUYS. YOU WOULDNT HAPPEN TO HAVE A PIECE OF THE SPECTRE WARHEAD RIGHT?
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = False
Objectives[2]ObjectiveMessages[2]DelayTime = 0
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 25
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = -299.8473
Objectives[2]ObjectiveMessages[3]positionY = -820.9379
Objectives[2]ObjectiveMessages[3]positionZ = 94.79366
Objectives[2]ObjectiveMessages[3]Message = STARK: FOLLOW THE BLUE BLIP ON YOUR SCANNER PARKER. DO NOT ENGAGE OR THE DRIVER WILL NEVER GO TO THE DROP OFF!
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = False
Objectives[2]ObjectiveMessages[3]DelayTime = 0
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 7.5
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[3]Text = MR. STARK TOLD ME TO FOLLOW THE STARLABS TRUCK. DO NOT ENGAGE.. BLAH BLAH BLAH. HE WANTS ME TO SEE IF THEY WILL GO TO WHERE THE 2 COMPONENTS ARE.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 2
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -301.7212
Objectives[3]positionY = -812.1986
Objectives[3]positionZ = 94.80309
Objectives[3]Heading = -480.3495
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Follow_Actor
Objectives[4]Text = THAT TRUCK IS GIVING OFF RADIATION SIGS OF THE WARHEAD. THATS THE ONE I SHOULD FOLLOW. I WONT ENGAGE.
Objectives[4]Failed_Text = ILL NEVER GET TO THE COMPONENTS!
Objectives[4]Follow_Actor_Trigger_Distance = 150
Objectives[4]positionX = -241.3601
Objectives[4]positionY = -882.6343
Objectives[4]positionZ = 29.43529
Objectives[4]Follow_Actor_Wait_For_Player = False
Objectives[4]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[4]Follow_Actor_Min_Distance = 10
Objectives[4]Follow_Actor_Use_SpookOMeter = False
Objectives[4]Follow_Actor_Min_Distance_Warning_Text = IM GETTING TOO CLOSE ID BETTER NOT BE SEEN!
Objectives[4]Follow_Actor_Min_Distance_Failed_Text = OOOOOOPSIE. HE SAW ME... ID BETTER PUT IM DOWN BEFORE HE CALLS HIS BUDDIES.
Objectives[4]Follow_Actor_Use_Max_Distance = False
Objectives[4]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[4]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[4]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[4]Follow_Actor_Max_Distance = 100
Objectives[4]Follow_Actor_Max_Warning_Distance = 25
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 3
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 369.5609
Objectives[5]positionY = 270.1379
Objectives[5]positionZ = 102.0663
Objectives[5]Heading = 255.0238
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 3
Objectives[5]mission_Actors[0]SpawnInVehicle = True
Objectives[5]mission_Actors[0]SeatIndex = 1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -344.4942
Objectives[5]mission_Actors[0]positionY = 291.7542
Objectives[5]mission_Actors[0]positionZ = 85.11878
Objectives[5]mission_Actors[0]Heading = 329.5338
Objectives[5]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = AssaultRifle
Objectives[5]mission_Actors[0]Variation = Custom
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[1]SpawnInVehicle = True
Objectives[5]mission_Actors[1]SeatIndex = 2
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -344.4942
Objectives[5]mission_Actors[1]positionY = 291.7542
Objectives[5]mission_Actors[1]positionZ = 85.11878
Objectives[5]mission_Actors[1]Heading = 329.5338
Objectives[5]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 300
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = AssaultRifle
Objectives[5]mission_Actors[1]Variation = Custom
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = -336.9005
Objectives[5]mission_Actors[2]positionY = 289.3528
Objectives[5]mission_Actors[2]positionZ = 85.66304
Objectives[5]mission_Actors[2]Heading = 60.02368
Objectives[5]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 400
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Defensive
Objectives[5]mission_Actors[2]weapon = AssaultShotgun
Objectives[5]mission_Actors[2]Variation = Custom
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = STARK: ONE OF THEM IS GETTING AWAY! IF HE HAS THE PIECE WE NEED IT!
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 4
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -331.3937
Objectives[6]positionY = 289.9196
Objectives[6]positionZ = 85.00652
Objectives[6]Heading = 60.02377
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ONE PART OF THE WARHEAD IS HERE!
Objectives[7]CollectPickupsAddBlips = True
Objectives[7]FaildText = 
Objectives[7]Type = Collect_Pickup
Objectives[7]positionX = -337.8618
Objectives[7]positionY = 290.1356
Objectives[7]positionZ = 84.60123
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 1
Objectives[7]mission_Pickup_Props[0]Model = prop_artifact_01
Objectives[7]mission_Pickup_Props[0]Value = 99999
Objectives[7]mission_Pickup_Props[0]positionX = -337.8928
Objectives[7]mission_Pickup_Props[0]positionY = 289.6491
Objectives[7]mission_Pickup_Props[0]positionZ = 85.09888
Objectives[7]mission_Pickup_Props[0]rotationX = 0
Objectives[7]mission_Pickup_Props[0]rotationY = 0
Objectives[7]mission_Pickup_Props[0]rotationZ = -99.99934
Objectives[7]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[7]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = [ USE YOUR BATMAN MOD - SPAWN ENEMY - GREEN ARROW V ]
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 0
Objectives[8]ColorR = 0
Objectives[8]ColorG = 0
Objectives[8]ColorB = 255
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -333.6182
Objectives[8]positionY = 278.4147
Objectives[8]positionZ = 85.00607
Objectives[8]Heading = 24.65054
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = SPIDER SENSE IS TINGLING!
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 5
Objectives[9]ColorR = 0
Objectives[9]ColorG = 128
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = -335.0159
Objectives[9]positionY = 267.5456
Objectives[9]positionZ = 84.94286
Objectives[9]Heading = 24.65054
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 0.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -359.4411
Objectives[10]positionY = 250.8571
Objectives[10]positionZ = 83.67389
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = FAM2_CHASE_RT
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = STARK: GO HERE TO GET A PICKUP FOR THE QUINJET.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 6
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = -379.0674
Objectives[11]positionY = -123.5557
Objectives[11]positionZ = 37.68455
Objectives[11]Heading = 214.6505
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 0.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 7
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -372.6837
Objectives[12]positionY = -145.9677
Objectives[12]positionZ = 37.68446
Objectives[12]Heading = 214.6505
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 0.5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 2
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = -376.2364
Objectives[12]mission_Actors[0]positionY = -102.8633
Objectives[12]mission_Actors[0]positionZ = 45.69277
Objectives[12]mission_Actors[0]Heading = 179.6505
Objectives[12]mission_Actors[0]String_Name = Batman(YearOne)
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 4000
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 45
Objectives[12]mission_Actors[0]Hearing_Range = 40
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Railgun
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = -356.7006
Objectives[12]mission_Actors[1]positionY = -121.175
Objectives[12]mission_Actors[1]positionZ = 38.69627
Objectives[12]mission_Actors[1]Heading = 139.6505
Objectives[12]mission_Actors[1]String_Name = redhood
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 3000
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Defensive
Objectives[12]mission_Actors[1]weapon = GrenadeLauncher
Objectives[12]mission_Actors[1]Variation = Default
Objectives[12]mission_Actors[1]Task = 0
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = MR. STARK CANCEL THE QUINJET THEYLL JUST SHOOT IT DOWN!
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 8
Objectives[13]ColorR = 255
Objectives[13]ColorG = 0
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -401.0543
Objectives[13]positionY = -314.1658
Objectives[13]positionZ = 75.80389
Objectives[13]Heading = 239.6505
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 5
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 0.5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = [ USE THOR MOD - SPAWN ALLY - THOR V ]
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 9
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = -379.5948
Objectives[14]positionY = -360.501
Objectives[14]positionZ = 75.80389
Objectives[14]Heading = 239.6505
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 2
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 0.5
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 10
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = -368.1513
Objectives[15]positionY = -425.7113
Objectives[15]positionZ = 50.46796
Objectives[15]Heading = 239.6505
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 2
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 0.5
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = GO HERE FOR A PICK UP! WE HAVE MINUTES BEFORE STARLABS TROOPS GET NEAR.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 11
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = -351.3531
Objectives[16]positionY = -306.6136
Objectives[16]positionZ = 30.87376
Objectives[16]Heading = 379.6505
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 2
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 0.5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 10
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = -148.0156
Objectives[16]mission_Actors[0]positionY = -268.3044
Objectives[16]mission_Actors[0]positionZ = 81.63589
Objectives[16]mission_Actors[0]Heading = 139.6505
Objectives[16]mission_Actors[0]String_Name = ig_fbisuit_01
Objectives[16]mission_Actors[0]Relationship_Group = Enemy2
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = GrenadeLauncher
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 99
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[0]Task_List_Count = 2
Objectives[16]mission_Actors[0]Task_Repeat = False
Objectives[16]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[16]mission_Actors[0]Task_List[0]PositionX = -153.5172
Objectives[16]mission_Actors[0]Task_List[0]PositionY = -266.5747
Objectives[16]mission_Actors[0]Task_List[0]PositionZ = 81.13589
Objectives[16]mission_Actors[0]Task_List[0]Speed = 1
Objectives[16]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[16]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[16]mission_Actors[0]Task_List[1]Type = VehicleHeliTask
Objectives[16]mission_Actors[0]Task_List[1]PositionX = -357.0284
Objectives[16]mission_Actors[0]Task_List[1]PositionY = -301.9413
Objectives[16]mission_Actors[0]Task_List[1]PositionZ = 31.84563
Objectives[16]mission_Actors[0]Task_List[1]speed = 15
Objectives[16]mission_Actors[0]Task_List[1]Hight = 15
Objectives[16]mission_Actors[0]Task_List[1]FollowPlayer = True
Objectives[16]mission_Actors[0]Task_List[1]AttackPlayer = False
Objectives[16]mission_Actors[0]Task_List[1]Land = False
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 20
Objectives[16]mission_Actors[1]positionX = -145.9199
Objectives[16]mission_Actors[1]positionY = -585.2604
Objectives[16]mission_Actors[1]positionZ = 211.7754
Objectives[16]mission_Actors[1]Heading = 174.6505
Objectives[16]mission_Actors[1]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 400
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = GrenadeLauncher
Objectives[16]mission_Actors[1]Variation = Default
Objectives[16]mission_Actors[1]Task = 99
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Task_List_Count = 1
Objectives[16]mission_Actors[1]Task_Repeat = False
Objectives[16]mission_Actors[1]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[16]mission_Actors[1]Task_List[0]PositionX = -345.6569
Objectives[16]mission_Actors[1]Task_List[0]PositionY = -311.973
Objectives[16]mission_Actors[1]Task_List[0]PositionZ = 30.89521
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 20
Objectives[16]mission_Actors[2]positionX = -305.332
Objectives[16]mission_Actors[2]positionY = -293.3974
Objectives[16]mission_Actors[2]positionZ = 30.82183
Objectives[16]mission_Actors[2]Heading = 109.6505
Objectives[16]mission_Actors[2]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[2]Relationship_Group = Enemy1
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 400
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = GrenadeLauncher
Objectives[16]mission_Actors[2]Variation = Default
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 20
Objectives[16]mission_Actors[3]positionX = -353.4125
Objectives[16]mission_Actors[3]positionY = -348.8406
Objectives[16]mission_Actors[3]positionZ = 30.80926
Objectives[16]mission_Actors[3]Heading = 24.65054
Objectives[16]mission_Actors[3]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[3]Relationship_Group = Enemy1
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 400
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = GrenadeLauncher
Objectives[16]mission_Actors[3]Variation = Default
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 0
Objectives[16]mission_Actors[4]positionX = -314.8484
Objectives[16]mission_Actors[4]positionY = -356.1411
Objectives[16]mission_Actors[4]positionZ = 30.01962
Objectives[16]mission_Actors[4]Heading = 39.65054
Objectives[16]mission_Actors[4]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[4]Relationship_Group = Enemy1
Objectives[16]mission_Actors[4]AddBlip = False
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = False
Objectives[16]mission_Actors[4]SetHealth = 400
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = True
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[4]AlwaysFight = True
Objectives[16]mission_Actors[4]Seeing_Range = 30
Objectives[16]mission_Actors[4]Hearing_Range = 30
Objectives[16]mission_Actors[4]CombatMovement = Offensive
Objectives[16]mission_Actors[4]weapon = MG
Objectives[16]mission_Actors[4]Variation = Default
Objectives[16]mission_Actors[4]Task = 0
Objectives[16]mission_Actors[4]Task_Guard_Range = 5
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = NONE
Objectives[16]mission_Actors[5]Survive_Number = 0
Objectives[16]mission_Actors[5]Failed_Text = 
Objectives[16]mission_Actors[5]Remove_After = 0
Objectives[16]mission_Actors[5]positionX = -310.5769
Objectives[16]mission_Actors[5]positionY = -351.4366
Objectives[16]mission_Actors[5]positionZ = 30.10769
Objectives[16]mission_Actors[5]Heading = 39.65054
Objectives[16]mission_Actors[5]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[5]Relationship_Group = Enemy1
Objectives[16]mission_Actors[5]AddBlip = False
Objectives[16]mission_Actors[5]ShowCone = False
Objectives[16]mission_Actors[5]Invincible = False
Objectives[16]mission_Actors[5]SetHealth = 400
Objectives[16]mission_Actors[5]DieFromHeadShot = True
Objectives[16]mission_Actors[5]CanExitVehicle = True
Objectives[16]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[5]AlwaysFight = True
Objectives[16]mission_Actors[5]Seeing_Range = 30
Objectives[16]mission_Actors[5]Hearing_Range = 30
Objectives[16]mission_Actors[5]CombatMovement = Offensive
Objectives[16]mission_Actors[5]weapon = MG
Objectives[16]mission_Actors[5]Variation = Default
Objectives[16]mission_Actors[5]Task = 0
Objectives[16]mission_Actors[5]Task_Guard_Range = 5
Objectives[16]mission_Actors[5]Task_Stay_In_Range = True
Objectives[16]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[5]Task_Scenario = NONE
Objectives[16]mission_Actors[6]Survive_Number = 0
Objectives[16]mission_Actors[6]Failed_Text = 
Objectives[16]mission_Actors[6]Remove_After = 0
Objectives[16]mission_Actors[6]positionX = -415.8077
Objectives[16]mission_Actors[6]positionY = -301.4566
Objectives[16]mission_Actors[6]positionZ = 34.65748
Objectives[16]mission_Actors[6]Heading = 259.6505
Objectives[16]mission_Actors[6]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[6]Relationship_Group = Enemy1
Objectives[16]mission_Actors[6]AddBlip = False
Objectives[16]mission_Actors[6]ShowCone = False
Objectives[16]mission_Actors[6]Invincible = False
Objectives[16]mission_Actors[6]SetHealth = 300
Objectives[16]mission_Actors[6]DieFromHeadShot = True
Objectives[16]mission_Actors[6]CanExitVehicle = True
Objectives[16]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[6]AlwaysFight = True
Objectives[16]mission_Actors[6]Seeing_Range = 30
Objectives[16]mission_Actors[6]Hearing_Range = 30
Objectives[16]mission_Actors[6]CombatMovement = Offensive
Objectives[16]mission_Actors[6]weapon = MG
Objectives[16]mission_Actors[6]Variation = Default
Objectives[16]mission_Actors[6]Task = 0
Objectives[16]mission_Actors[6]Task_Guard_Range = 5
Objectives[16]mission_Actors[6]Task_Stay_In_Range = True
Objectives[16]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[6]Task_Scenario = NONE
Objectives[16]mission_Actors[7]Survive_Number = 0
Objectives[16]mission_Actors[7]Failed_Text = 
Objectives[16]mission_Actors[7]Remove_After = 20
Objectives[16]mission_Actors[7]positionX = -398.2899
Objectives[16]mission_Actors[7]positionY = -230.7311
Objectives[16]mission_Actors[7]positionZ = 36.05265
Objectives[16]mission_Actors[7]Heading = 189.6506
Objectives[16]mission_Actors[7]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[7]Relationship_Group = Enemy1
Objectives[16]mission_Actors[7]AddBlip = False
Objectives[16]mission_Actors[7]ShowCone = False
Objectives[16]mission_Actors[7]Invincible = False
Objectives[16]mission_Actors[7]SetHealth = 400
Objectives[16]mission_Actors[7]DieFromHeadShot = True
Objectives[16]mission_Actors[7]CanExitVehicle = True
Objectives[16]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[7]AlwaysFight = True
Objectives[16]mission_Actors[7]Seeing_Range = 55
Objectives[16]mission_Actors[7]Hearing_Range = 55
Objectives[16]mission_Actors[7]CombatMovement = Offensive
Objectives[16]mission_Actors[7]weapon = Railgun
Objectives[16]mission_Actors[7]Variation = Default
Objectives[16]mission_Actors[7]Task = 0
Objectives[16]mission_Actors[7]Task_Guard_Range = 5
Objectives[16]mission_Actors[7]Task_Stay_In_Range = True
Objectives[16]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[7]Task_Scenario = NONE
Objectives[16]mission_Actors[8]Survive_Number = 0
Objectives[16]mission_Actors[8]Failed_Text = 
Objectives[16]mission_Actors[8]Remove_After = 0
Objectives[16]mission_Actors[8]positionX = -440.2825
Objectives[16]mission_Actors[8]positionY = -285.7933
Objectives[16]mission_Actors[8]positionZ = 42.22169
Objectives[16]mission_Actors[8]Heading = 259.6505
Objectives[16]mission_Actors[8]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[8]Relationship_Group = Enemy1
Objectives[16]mission_Actors[8]AddBlip = False
Objectives[16]mission_Actors[8]ShowCone = False
Objectives[16]mission_Actors[8]Invincible = False
Objectives[16]mission_Actors[8]SetHealth = 100
Objectives[16]mission_Actors[8]DieFromHeadShot = True
Objectives[16]mission_Actors[8]CanExitVehicle = True
Objectives[16]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[8]AlwaysFight = True
Objectives[16]mission_Actors[8]Seeing_Range = 30
Objectives[16]mission_Actors[8]Hearing_Range = 30
Objectives[16]mission_Actors[8]CombatMovement = Offensive
Objectives[16]mission_Actors[8]weapon = HomingLauncher
Objectives[16]mission_Actors[8]Variation = Default
Objectives[16]mission_Actors[8]Task = 0
Objectives[16]mission_Actors[8]Task_Guard_Range = 5
Objectives[16]mission_Actors[8]Task_Stay_In_Range = True
Objectives[16]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[8]Task_Scenario = NONE
Objectives[16]mission_Actors[9]Survive_Number = 0
Objectives[16]mission_Actors[9]Failed_Text = 
Objectives[16]mission_Actors[9]Remove_After = 0
Objectives[16]mission_Actors[9]positionX = -448.1184
Objectives[16]mission_Actors[9]positionY = -288.8658
Objectives[16]mission_Actors[9]positionZ = 80.1631
Objectives[16]mission_Actors[9]Heading = 259.6505
Objectives[16]mission_Actors[9]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[9]Relationship_Group = Enemy1
Objectives[16]mission_Actors[9]AddBlip = False
Objectives[16]mission_Actors[9]ShowCone = False
Objectives[16]mission_Actors[9]Invincible = False
Objectives[16]mission_Actors[9]SetHealth = 100
Objectives[16]mission_Actors[9]DieFromHeadShot = True
Objectives[16]mission_Actors[9]CanExitVehicle = True
Objectives[16]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[9]AlwaysFight = True
Objectives[16]mission_Actors[9]Seeing_Range = 30
Objectives[16]mission_Actors[9]Hearing_Range = 30
Objectives[16]mission_Actors[9]CombatMovement = Offensive
Objectives[16]mission_Actors[9]weapon = HeavySniperMk2
Objectives[16]mission_Actors[9]Variation = Default
Objectives[16]mission_Actors[9]Task = 1
Objectives[16]mission_Actors[9]Task_Guard_Range = 1
Objectives[16]mission_Actors[9]Task_Stay_In_Range = True
Objectives[16]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[9]Task_Scenario = NONE
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = -212.8809
Objectives[16]ObjectiveMessages[0]positionY = -1381.954
Objectives[16]ObjectiveMessages[0]positionZ = 36.36318
Objectives[16]ObjectiveMessages[0]Message = STARK: BATMAN MUST HAVE PUT A TRACKER ON YOU!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 75
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Text = 
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 12
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = -356.4602
Objectives[17]positionY = -302.2159
Objectives[17]positionZ = 31.30715
Objectives[17]Heading = -270
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 2
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 0.5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = [ USE YOUR THOR MOD - SPAWN ENEMY - SHAZAM V ]
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 0
Objectives[18]ColorR = 0
Objectives[18]ColorG = 0
Objectives[18]ColorB = 255
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -360.9737
Objectives[18]positionY = -299.1894
Objectives[18]positionZ = 31.64903
Objectives[18]Heading = 70
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 3
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 0.5
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = STARK: PETER RUN!! DO NOT FIGHT GET OUT OF THERE!!!
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 13
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = -704.2775
Objectives[19]positionY = 200.6789
Objectives[19]positionZ = 139.979
Objectives[19]Heading = 485.0007
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 5
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 1
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 2
Objectives[19]ObjectiveMessages[0]positionX = -414.207
Objectives[19]ObjectiveMessages[0]positionY = -259.6763
Objectives[19]ObjectiveMessages[0]positionZ = 35.29819
Objectives[19]ObjectiveMessages[0]Message = THOR: GO!! I WILL DEAL WITH THIS FOE!
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 37.5
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = -1810.496
Objectives[19]ObjectiveMessages[1]positionY = -355.3322
Objectives[19]ObjectiveMessages[1]positionZ = 94.99211
Objectives[19]ObjectiveMessages[1]Message = [ USE IRONMAN MOD - SPAWN ALLY - IRONMAN V ]
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = False
Objectives[19]ObjectiveMessages[1]DelayTime = 0
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 100
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[20]Text = STARK: GO PARKER MOVE!!! GET TO THE NEXT WAYPOINT! THOR TAKES CARE OF SHAZAM! ILL BE THERE SOON!
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 14
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = -1811.906
Objectives[20]positionY = -356.3946
Objectives[20]positionZ = 94.99211
Objectives[20]Heading = 124.6505
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 4
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 1
Objectives[20]ObjectiveMessages[0]positionX = -987.9911
Objectives[20]ObjectiveMessages[0]positionY = -1292.666
Objectives[20]ObjectiveMessages[0]positionZ = 49.62666
Objectives[20]ObjectiveMessages[0]Message =  [ USE SUPERMAN V2 MOD - SPAWN ENEMY - WONDERWOMAN V ]
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 100
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 11

Objectives[21]Text = STARK: WHATEVER HAPPENS DO NOT STOP! IVE GOT YOUR BACK. JUST DONT PUSH TOO FAR AHEAD!
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 15
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = -991.1552
Objectives[21]positionY = -1305.597
Objectives[21]positionZ = 49.85166
Objectives[21]Heading = 585.0007
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 4
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = STARK: ILL PING LOCATIONS ON YOUR GPS TO THROW THEM OFF! GO GO GO!!! DONT STAY STILL! ESCAPE!!
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 16
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = -213.997
Objectives[22]positionY = -1374.184
Objectives[22]positionZ = 38.20063
Objectives[22]Heading = 490.0007
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 4
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 12
Objectives[22]mission_Actors[0]SpawnInVehicle = True
Objectives[22]mission_Actors[0]SeatIndex = 0
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = -131.2275
Objectives[22]mission_Actors[0]positionY = -1405.379
Objectives[22]mission_Actors[0]positionZ = 38.31945
Objectives[22]mission_Actors[0]Heading = 110.0007
Objectives[22]mission_Actors[0]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[0]Relationship_Group = Enemy1
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 100
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = False
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = Pistol50
Objectives[22]mission_Actors[0]Variation = Default
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]SpawnInVehicle = True
Objectives[22]mission_Actors[1]SeatIndex = 1
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 0
Objectives[22]mission_Actors[1]positionX = -131.2275
Objectives[22]mission_Actors[1]positionY = -1405.379
Objectives[22]mission_Actors[1]positionZ = 38.31945
Objectives[22]mission_Actors[1]Heading = 110.0007
Objectives[22]mission_Actors[1]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[1]Relationship_Group = Enemy1
Objectives[22]mission_Actors[1]AddBlip = False
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 300
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = AdvancedRifle
Objectives[22]mission_Actors[1]Variation = Default
Objectives[22]mission_Actors[1]Task = 0
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[2]SpawnInVehicle = True
Objectives[22]mission_Actors[2]SeatIndex = 2
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = -131.2275
Objectives[22]mission_Actors[2]positionY = -1405.379
Objectives[22]mission_Actors[2]positionZ = 38.31945
Objectives[22]mission_Actors[2]Heading = 110.0007
Objectives[22]mission_Actors[2]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[2]Relationship_Group = Enemy1
Objectives[22]mission_Actors[2]AddBlip = False
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 100
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = True
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[22]mission_Actors[2]Variation = Default
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 0
Objectives[22]mission_Actors[3]positionX = -129.7621
Objectives[22]mission_Actors[3]positionY = -1410.005
Objectives[22]mission_Actors[3]positionZ = 38.56453
Objectives[22]mission_Actors[3]Heading = 110.0007
Objectives[22]mission_Actors[3]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[3]Relationship_Group = Enemy1
Objectives[22]mission_Actors[3]AddBlip = False
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]SetHealth = 400
Objectives[22]mission_Actors[3]DieFromHeadShot = True
Objectives[22]mission_Actors[3]CanExitVehicle = True
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Offensive
Objectives[22]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[22]mission_Actors[3]Variation = Default
Objectives[22]mission_Actors[3]Task = 99
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[3]Task_List_Count = 4
Objectives[22]mission_Actors[3]Task_Repeat = False
Objectives[22]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[3]Task_List[0]PositionX = -131.7458
Objectives[22]mission_Actors[3]Task_List[0]PositionY = -1405.572
Objectives[22]mission_Actors[3]Task_List[0]PositionZ = 38.06525
Objectives[22]mission_Actors[3]Task_List[0]Speed = 1
Objectives[22]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[3]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[22]mission_Actors[3]Task_List[1]PositionX = -405.035
Objectives[22]mission_Actors[3]Task_List[1]PositionY = -1399.718
Objectives[22]mission_Actors[3]Task_List[1]PositionZ = 37.81461
Objectives[22]mission_Actors[3]Task_List[2]Type = VehicleFollow(Player)
Objectives[22]mission_Actors[3]Task_List[2]PositionX = -504.9088
Objectives[22]mission_Actors[3]Task_List[2]PositionY = -1356.891
Objectives[22]mission_Actors[3]Task_List[2]PositionZ = 28.74697
Objectives[22]mission_Actors[3]Task_List[2]speed = 40
Objectives[22]mission_Actors[3]Task_List[2]minDistance = 5
Objectives[22]mission_Actors[3]Task_List[3]Type = VehicleSubTaskAttackPlayerTask
Objectives[22]mission_Actors[3]Task_List[3]PositionX = -538.548
Objectives[22]mission_Actors[3]Task_List[3]PositionY = -1338.479
Objectives[22]mission_Actors[3]Task_List[3]PositionZ = 28.86201
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 0
Objectives[22]mission_Actors[4]positionX = -192.6658
Objectives[22]mission_Actors[4]positionY = -1430.932
Objectives[22]mission_Actors[4]positionZ = 31.47652
Objectives[22]mission_Actors[4]Heading = 45.00066
Objectives[22]mission_Actors[4]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[4]Relationship_Group = Enemy1
Objectives[22]mission_Actors[4]AddBlip = False
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = False
Objectives[22]mission_Actors[4]SetHealth = 500
Objectives[22]mission_Actors[4]DieFromHeadShot = True
Objectives[22]mission_Actors[4]CanExitVehicle = True
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[22]mission_Actors[4]Variation = Default
Objectives[22]mission_Actors[4]Task = 0
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 0
Objectives[22]mission_Actors[5]positionX = -166.9895
Objectives[22]mission_Actors[5]positionY = -1418.531
Objectives[22]mission_Actors[5]positionZ = 38.11143
Objectives[22]mission_Actors[5]Heading = 45.00229
Objectives[22]mission_Actors[5]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[5]Relationship_Group = Enemy1
Objectives[22]mission_Actors[5]AddBlip = False
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = False
Objectives[22]mission_Actors[5]SetHealth = 400
Objectives[22]mission_Actors[5]DieFromHeadShot = True
Objectives[22]mission_Actors[5]CanExitVehicle = True
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 30
Objectives[22]mission_Actors[5]Hearing_Range = 30
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = GrenadeLauncher
Objectives[22]mission_Actors[5]Variation = Default
Objectives[22]mission_Actors[5]Task = 0
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Actors[6]Survive_Number = 0
Objectives[22]mission_Actors[6]Failed_Text = 
Objectives[22]mission_Actors[6]Remove_After = 0
Objectives[22]mission_Actors[6]positionX = -145.612
Objectives[22]mission_Actors[6]positionY = -1402.904
Objectives[22]mission_Actors[6]positionZ = 30.20577
Objectives[22]mission_Actors[6]Heading = 75.00063
Objectives[22]mission_Actors[6]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[6]Relationship_Group = Enemy1
Objectives[22]mission_Actors[6]AddBlip = False
Objectives[22]mission_Actors[6]ShowCone = False
Objectives[22]mission_Actors[6]Invincible = False
Objectives[22]mission_Actors[6]SetHealth = 100
Objectives[22]mission_Actors[6]DieFromHeadShot = True
Objectives[22]mission_Actors[6]CanExitVehicle = True
Objectives[22]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[6]AlwaysFight = True
Objectives[22]mission_Actors[6]Seeing_Range = 30
Objectives[22]mission_Actors[6]Hearing_Range = 30
Objectives[22]mission_Actors[6]CombatMovement = Offensive
Objectives[22]mission_Actors[6]weapon = AdvancedRifle
Objectives[22]mission_Actors[6]Variation = Default
Objectives[22]mission_Actors[6]Task = 0
Objectives[22]mission_Actors[6]Task_Guard_Range = 5
Objectives[22]mission_Actors[6]Task_Stay_In_Range = True
Objectives[22]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[6]Task_Scenario = NONE
Objectives[22]mission_Actors[7]Survive_Number = 0
Objectives[22]mission_Actors[7]Failed_Text = 
Objectives[22]mission_Actors[7]Remove_After = 0
Objectives[22]mission_Actors[7]positionX = -174.0217
Objectives[22]mission_Actors[7]positionY = -1384.573
Objectives[22]mission_Actors[7]positionZ = 30.27884
Objectives[22]mission_Actors[7]Heading = 105.0006
Objectives[22]mission_Actors[7]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[7]Relationship_Group = Enemy1
Objectives[22]mission_Actors[7]AddBlip = False
Objectives[22]mission_Actors[7]ShowCone = False
Objectives[22]mission_Actors[7]Invincible = False
Objectives[22]mission_Actors[7]SetHealth = 500
Objectives[22]mission_Actors[7]DieFromHeadShot = True
Objectives[22]mission_Actors[7]CanExitVehicle = True
Objectives[22]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[7]AlwaysFight = True
Objectives[22]mission_Actors[7]Seeing_Range = 30
Objectives[22]mission_Actors[7]Hearing_Range = 30
Objectives[22]mission_Actors[7]CombatMovement = Offensive
Objectives[22]mission_Actors[7]weapon = Widowmaker
Objectives[22]mission_Actors[7]Variation = Default
Objectives[22]mission_Actors[7]Task = 0
Objectives[22]mission_Actors[7]Task_Guard_Range = 5
Objectives[22]mission_Actors[7]Task_Stay_In_Range = True
Objectives[22]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[7]Task_Scenario = NONE
Objectives[22]mission_Actors[8]SpawnInVehicle = True
Objectives[22]mission_Actors[8]SeatIndex = 0
Objectives[22]mission_Actors[8]Survive_Number = 0
Objectives[22]mission_Actors[8]Failed_Text = 
Objectives[22]mission_Actors[8]Remove_After = 0
Objectives[22]mission_Actors[8]positionX = -196.6295
Objectives[22]mission_Actors[8]positionY = -1448.54
Objectives[22]mission_Actors[8]positionZ = 31.12502
Objectives[22]mission_Actors[8]Heading = 54.94791
Objectives[22]mission_Actors[8]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[8]Relationship_Group = Enemy1
Objectives[22]mission_Actors[8]AddBlip = False
Objectives[22]mission_Actors[8]ShowCone = False
Objectives[22]mission_Actors[8]Invincible = False
Objectives[22]mission_Actors[8]SetHealth = 100
Objectives[22]mission_Actors[8]DieFromHeadShot = True
Objectives[22]mission_Actors[8]CanExitVehicle = True
Objectives[22]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[8]AlwaysFight = True
Objectives[22]mission_Actors[8]Seeing_Range = 30
Objectives[22]mission_Actors[8]Hearing_Range = 30
Objectives[22]mission_Actors[8]CombatMovement = Offensive
Objectives[22]mission_Actors[8]weapon = 0
Objectives[22]mission_Actors[8]Variation = Default
Objectives[22]mission_Actors[8]Task = 0
Objectives[22]mission_Actors[8]Task_Guard_Range = 5
Objectives[22]mission_Actors[8]Task_Stay_In_Range = True
Objectives[22]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[8]Task_Scenario = NONE
Objectives[22]mission_Actors[9]SpawnInVehicle = True
Objectives[22]mission_Actors[9]SeatIndex = -1
Objectives[22]mission_Actors[9]Survive_Number = 0
Objectives[22]mission_Actors[9]Failed_Text = 
Objectives[22]mission_Actors[9]Remove_After = 0
Objectives[22]mission_Actors[9]positionX = -196.6295
Objectives[22]mission_Actors[9]positionY = -1448.54
Objectives[22]mission_Actors[9]positionZ = 31.12502
Objectives[22]mission_Actors[9]Heading = 54.94791
Objectives[22]mission_Actors[9]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[9]Relationship_Group = Enemy1
Objectives[22]mission_Actors[9]AddBlip = False
Objectives[22]mission_Actors[9]ShowCone = False
Objectives[22]mission_Actors[9]Invincible = False
Objectives[22]mission_Actors[9]SetHealth = 400
Objectives[22]mission_Actors[9]DieFromHeadShot = True
Objectives[22]mission_Actors[9]CanExitVehicle = False
Objectives[22]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[9]AlwaysFight = True
Objectives[22]mission_Actors[9]Seeing_Range = 30
Objectives[22]mission_Actors[9]Hearing_Range = 30
Objectives[22]mission_Actors[9]CombatMovement = Offensive
Objectives[22]mission_Actors[9]weapon = Unarmed
Objectives[22]mission_Actors[9]Variation = Default
Objectives[22]mission_Actors[9]Task = 0
Objectives[22]mission_Actors[9]Task_Guard_Range = 5
Objectives[22]mission_Actors[9]Task_Stay_In_Range = True
Objectives[22]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[9]Task_Scenario = NONE
Objectives[22]mission_Actors[10]Survive_Number = 0
Objectives[22]mission_Actors[10]Failed_Text = 
Objectives[22]mission_Actors[10]Remove_After = 22
Objectives[22]mission_Actors[10]positionX = -185.3251
Objectives[22]mission_Actors[10]positionY = -1391.075
Objectives[22]mission_Actors[10]positionZ = 30.70251
Objectives[22]mission_Actors[10]Heading = 85.00063
Objectives[22]mission_Actors[10]String_Name = s_m_m_armoured_02
Objectives[22]mission_Actors[10]Relationship_Group = Enemy1
Objectives[22]mission_Actors[10]AddBlip = False
Objectives[22]mission_Actors[10]ShowCone = False
Objectives[22]mission_Actors[10]Invincible = False
Objectives[22]mission_Actors[10]SetHealth = 400
Objectives[22]mission_Actors[10]DieFromHeadShot = True
Objectives[22]mission_Actors[10]CanExitVehicle = True
Objectives[22]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[10]AlwaysFight = True
Objectives[22]mission_Actors[10]Seeing_Range = 30
Objectives[22]mission_Actors[10]Hearing_Range = 30
Objectives[22]mission_Actors[10]CombatMovement = Offensive
Objectives[22]mission_Actors[10]weapon = Widowmaker
Objectives[22]mission_Actors[10]Variation = Default
Objectives[22]mission_Actors[10]Task = 0
Objectives[22]mission_Actors[10]Task_Guard_Range = 5
Objectives[22]mission_Actors[10]Task_Stay_In_Range = True
Objectives[22]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[10]Task_Scenario = NONE
Objectives[22]mission_Actors[11]SpawnInVehicle = True
Objectives[22]mission_Actors[11]SeatIndex = -1
Objectives[22]mission_Actors[11]Survive_Number = 0
Objectives[22]mission_Actors[11]Failed_Text = 
Objectives[22]mission_Actors[11]Remove_After = 0
Objectives[22]mission_Actors[11]positionX = -65.34964
Objectives[22]mission_Actors[11]positionY = -1363.334
Objectives[22]mission_Actors[11]positionZ = 29.19036
Objectives[22]mission_Actors[11]Heading = 90.00061
Objectives[22]mission_Actors[11]String_Name = Batman(YearOne)
Objectives[22]mission_Actors[11]Relationship_Group = Enemy1
Objectives[22]mission_Actors[11]AddBlip = False
Objectives[22]mission_Actors[11]ShowCone = False
Objectives[22]mission_Actors[11]Invincible = False
Objectives[22]mission_Actors[11]SetHealth = 100
Objectives[22]mission_Actors[11]DieFromHeadShot = True
Objectives[22]mission_Actors[11]CanExitVehicle = True
Objectives[22]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[11]AlwaysFight = True
Objectives[22]mission_Actors[11]Seeing_Range = 30
Objectives[22]mission_Actors[11]Hearing_Range = 30
Objectives[22]mission_Actors[11]CombatMovement = Offensive
Objectives[22]mission_Actors[11]weapon = 0
Objectives[22]mission_Actors[11]Variation = Default
Objectives[22]mission_Actors[11]Task = 99
Objectives[22]mission_Actors[11]Task_Guard_Range = 5
Objectives[22]mission_Actors[11]Task_Stay_In_Range = True
Objectives[22]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[11]Task_Scenario = NONE
Objectives[22]mission_Actors[11]Task_List_Count = 2
Objectives[22]mission_Actors[11]Task_Repeat = False
Objectives[22]mission_Actors[11]Task_List[0]Type = Drive
Objectives[22]mission_Actors[11]Task_List[0]PositionX = -187.6983
Objectives[22]mission_Actors[11]Task_List[0]PositionY = -1400.111
Objectives[22]mission_Actors[11]Task_List[0]PositionZ = 30.4817
Objectives[22]mission_Actors[11]Task_List[0]Speed = 45
Objectives[22]mission_Actors[11]Task_List[0]StopBeforeVehicles = True
Objectives[22]mission_Actors[11]Task_List[0]StopBeforeActors = True
Objectives[22]mission_Actors[11]Task_List[0]AvoidVehicles = True
Objectives[22]mission_Actors[11]Task_List[0]AvoidEmptyVehicles = False
Objectives[22]mission_Actors[11]Task_List[0]AvoidActors = False
Objectives[22]mission_Actors[11]Task_List[0]AvoidObjects = True
Objectives[22]mission_Actors[11]Task_List[0]StopAtLights = True
Objectives[22]mission_Actors[11]Task_List[0]UseBlinkers = True
Objectives[22]mission_Actors[11]Task_List[0]AllowGoingWrongWay = False
Objectives[22]mission_Actors[11]Task_List[0]Reverse = False
Objectives[22]mission_Actors[11]Task_List[0]TakeShortestPath = False
Objectives[22]mission_Actors[11]Task_List[0]IgnoreRoads = False
Objectives[22]mission_Actors[11]Task_List[0]IgnoreAllPathing = False
Objectives[22]mission_Actors[11]Task_List[0]AvoidHighWays = False
Objectives[22]mission_Actors[11]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[22]mission_Actors[11]Task_List[1]PositionX = -187.6983
Objectives[22]mission_Actors[11]Task_List[1]PositionY = -1400.111
Objectives[22]mission_Actors[11]Task_List[1]PositionZ = 30.4817
Objectives[22]mission_Vehicles = 4
Objectives[22]mission_Vehicles[0]positionX = -196.6295
Objectives[22]mission_Vehicles[0]positionY = -1448.54
Objectives[22]mission_Vehicles[0]positionZ = 31.12502
Objectives[22]mission_Vehicles[0]Heading = 54.94791
Objectives[22]mission_Vehicles[0]Name = APC
Objectives[22]mission_Vehicles[0]Model = apc
Objectives[22]mission_Vehicles[0]PrimaryColor = MetallicDarkBlue
Objectives[22]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = -1
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 0
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]mission_Vehicles[1]positionX = -156.1638
Objectives[22]mission_Vehicles[1]positionY = -1405.466
Objectives[22]mission_Vehicles[1]positionZ = 30.12125
Objectives[22]mission_Vehicles[1]Heading = 244.3835
Objectives[22]mission_Vehicles[1]Name = Granger
Objectives[22]mission_Vehicles[1]Model = granger
Objectives[22]mission_Vehicles[1]PrimaryColor = MetallicDarkBlue
Objectives[22]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[22]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[1]HasPearlescent = False
Objectives[22]mission_Vehicles[1]Livery = 0
Objectives[22]mission_Vehicles[1]DirtLevel = 0
Objectives[22]mission_Vehicles[1]LockedForPlayer = False
Objectives[22]mission_Vehicles[1]Locked = False
Objectives[22]mission_Vehicles[1]Alarm = False
Objectives[22]mission_Vehicles[1]HotWired = False
Objectives[22]mission_Vehicles[1]Invincible = False
Objectives[22]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[1]Remove_After = 0
Objectives[22]mission_Vehicles[1]Survive_Number = 25
Objectives[22]mission_Vehicles[1]Failed_Text = 
Objectives[22]mission_Vehicles[2]positionX = -188.174
Objectives[22]mission_Vehicles[2]positionY = -1387.145
Objectives[22]mission_Vehicles[2]positionZ = 30.51891
Objectives[22]mission_Vehicles[2]Heading = 60.42762
Objectives[22]mission_Vehicles[2]Name = Granger
Objectives[22]mission_Vehicles[2]Model = granger
Objectives[22]mission_Vehicles[2]PrimaryColor = MetallicDarkBlue
Objectives[22]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[22]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[2]HasPearlescent = False
Objectives[22]mission_Vehicles[2]Livery = 0
Objectives[22]mission_Vehicles[2]DirtLevel = 0
Objectives[22]mission_Vehicles[2]LockedForPlayer = False
Objectives[22]mission_Vehicles[2]Locked = False
Objectives[22]mission_Vehicles[2]Alarm = False
Objectives[22]mission_Vehicles[2]HotWired = False
Objectives[22]mission_Vehicles[2]Invincible = False
Objectives[22]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[2]Remove_After = 0
Objectives[22]mission_Vehicles[2]Survive_Number = 0
Objectives[22]mission_Vehicles[2]Failed_Text = 
Objectives[22]mission_Vehicles[3]positionX = -65.34964
Objectives[22]mission_Vehicles[3]positionY = -1363.334
Objectives[22]mission_Vehicles[3]positionZ = 29.19036
Objectives[22]mission_Vehicles[3]Heading = 90.00061
Objectives[22]mission_Vehicles[3]Name = Batmobile 2016
Objectives[22]mission_Vehicles[3]Model = snyder
Objectives[22]mission_Vehicles[3]PrimaryColor = Chrome
Objectives[22]mission_Vehicles[3]SecondaryColor = MatteBlack
Objectives[22]mission_Vehicles[3]PearlescentColor = MatteBlack
Objectives[22]mission_Vehicles[3]HasPearlescent = True
Objectives[22]mission_Vehicles[3]Livery = 0
Objectives[22]mission_Vehicles[3]DirtLevel = 0
Objectives[22]mission_Vehicles[3]LockedForPlayer = False
Objectives[22]mission_Vehicles[3]Locked = False
Objectives[22]mission_Vehicles[3]Alarm = False
Objectives[22]mission_Vehicles[3]HotWired = False
Objectives[22]mission_Vehicles[3]Invincible = False
Objectives[22]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[3]Remove_After = 38
Objectives[22]mission_Vehicles[3]Survive_Number = 0
Objectives[22]mission_Vehicles[3]Failed_Text = 
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 1
Objectives[22]ObjectiveMessages[0]positionX = -396.9755
Objectives[22]ObjectiveMessages[0]positionY = -1353.187
Objectives[22]ObjectiveMessages[0]positionZ = 36.33873
Objectives[22]ObjectiveMessages[0]Message = THESE GUYS WONT QUIT! IM MAKING MY WAY TO THE WAYPOINT MR. STARK!
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 100
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[23]Text = THEY GUYS ARE LIKE ROACHES! IM GOING TO THE NEXT WAYPOINT, THIS SHOULD SHAKE THEM OFF!
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 17
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = 16.29641
Objectives[23]positionY = -1304.805
Objectives[23]positionZ = 28.31095
Objectives[23]Heading = 315.0007
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 4
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 3
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 26
Objectives[23]mission_Actors[0]positionX = 16.05604
Objectives[23]mission_Actors[0]positionY = -1316.168
Objectives[23]mission_Actors[0]positionZ = 29.2598
Objectives[23]mission_Actors[0]Heading = 5.000666
Objectives[23]mission_Actors[0]String_Name = DS
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = False
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 5000
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 65
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = CombatMGMk2
Objectives[23]mission_Actors[0]Variation = Default
Objectives[23]mission_Actors[0]Task = 1
Objectives[23]mission_Actors[0]Task_Guard_Range = 25
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = 38.00529
Objectives[23]mission_Actors[1]positionY = -1297.422
Objectives[23]mission_Actors[1]positionZ = 29.31554
Objectives[23]mission_Actors[1]Heading = 170.0007
Objectives[23]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1
Objectives[23]mission_Actors[1]AddBlip = False
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 100
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Offensive
Objectives[23]mission_Actors[1]weapon = StunGun
Objectives[23]mission_Actors[1]Variation = Custom
Objectives[23]mission_Actors[1]Task = 0
Objectives[23]mission_Actors[1]Task_Guard_Range = 5
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 1
Objectives[23]mission_Actors[1]COMPONENT_FACE_TEXTURE = 2
Objectives[23]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[23]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[23]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[23]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[23]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[23]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = 391.0353
Objectives[23]mission_Actors[2]positionY = -67.53555
Objectives[23]mission_Actors[2]positionZ = 103.3632
Objectives[23]mission_Actors[2]Heading = 84.99995
Objectives[23]mission_Actors[2]String_Name = ig_taostranslator2
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = False
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = False
Objectives[23]mission_Actors[2]SetHealth = 400
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 35
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Offensive
Objectives[23]mission_Actors[2]weapon = StunGun
Objectives[23]mission_Actors[2]Variation = Default
Objectives[23]mission_Actors[2]Task = 1
Objectives[23]mission_Actors[2]Task_Guard_Range = 3
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 2
Objectives[23]ObjectiveMessages[0]positionX = 14.95134
Objectives[23]ObjectiveMessages[0]positionY = -1305.633
Objectives[23]ObjectiveMessages[0]positionZ = 28.09744
Objectives[23]ObjectiveMessages[0]Message = .................... THE HELL..........
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = False
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 383.3042
Objectives[23]ObjectiveMessages[1]positionY = -66.12444
Objectives[23]ObjectiveMessages[1]positionZ = 102.3632
Objectives[23]ObjectiveMessages[1]Message = 
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = False
Objectives[23]ObjectiveMessages[1]DelayTime = 0
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 2.5
Objectives[23]ObjectiveMessages[1]TypeSubtitle = True
Objectives[23]ObjectiveMessages[1]TypeTextMesage = False
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 20

Objectives[24]Text = STARK: DAMN THIS BROAD HITS THE HELL! PETER TRY TO GET SOME COVER WHILE WE REGROUP!  GO GO GO!!
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 18
Objectives[24]ColorR = 0
Objectives[24]ColorG = 128
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = 210.8879
Objectives[24]positionY = -1661.931
Objectives[24]positionZ = 37.52351
Objectives[24]Heading = 620.0007
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 10
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 1
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = I SEE AN ABANDONED HOUSE. ILL HOLD UP THERE FOR A LITTLE WHILE! [ENTER]
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 19
Objectives[25]ColorR = 0
Objectives[25]ColorG = 0
Objectives[25]ColorB = 255
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = 255.596
Objectives[25]positionY = -1722.426
Objectives[25]positionZ = 29.37164
Objectives[25]Heading = 124.6505
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 15
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 19
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = 266.1186
Objectives[26]positionY = -1005.631
Objectives[26]positionZ = -101.0957
Objectives[26]Heading = 10
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Hint_Objective
Objectives[27]Text = SWITCH TO THE HULK AS A CHARACTER  =  [ TURN OFF SPIDERMAN MOD - SUIT - REMOVE POWER ] THEN [ HULK V3 MOD - SUIT - HULK V ]
Objectives[27]positionX = 258.8974
Objectives[27]positionY = -998.2407
Objectives[27]positionZ = -100.0086
Objectives[27]Hint_Time = 32
Objectives[27]Hint_FOV = 35
Objectives[27]Hint_Use_Position = True
Objectives[27]Hint_Use_Player = False
Objectives[27]Hint_Use_Actor = False
Objectives[27]Hint_Use_Vehicle = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = STARK: GOOD! PETER GOT AWAY! HULK I NEED YOU TO HELP OUT THOR AND UM.... ME.  [ LEAVE HOUSE ] HURRY THIS BROAD HITS HARD!!
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 20
Objectives[28]ColorR = 128
Objectives[28]ColorG = 0
Objectives[28]ColorB = 128
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = 264.4551
Objectives[28]positionY = -999.1675
Objectives[28]positionZ = -100.0086
Objectives[28]Heading = -45
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 1
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = HELP IRONMAN AND THOR.
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 709.6201
Objectives[29]positionY = -852.2025
Objectives[29]positionZ = 42.42982
Objectives[29]Timeout_Min = 2
Objectives[29]Timeout_Sec = 10
Objectives[29]mission_ActorsCount = 1
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = 374.098
Objectives[29]mission_Actors[0]positionY = -60.48505
Objectives[29]mission_Actors[0]positionZ = 107.1632
Objectives[29]mission_Actors[0]Heading = 264.9993
Objectives[29]mission_Actors[0]String_Name = player_zero
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = False
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 100
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = Pistol50
Objectives[29]mission_Actors[0]Variation = Default
Objectives[29]mission_Actors[0]Task = 1
Objectives[29]mission_Actors[0]Task_Guard_Range = 2
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = STARK: I  FOUND THE RADIATION SIG FOR THE SECOND COMPONENT. IT IS AT AN A.R.G.U.S. SITE. GET THERE AND TAKE IT BEFORE THEY FLY IT OUT!
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 0
Objectives[30]ColorR = 255
Objectives[30]ColorG = 0
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = 390.4041
Objectives[30]positionY = -724.2516
Objectives[30]positionZ = 84.61611
Objectives[30]Heading = 100
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 15
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 1
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 39
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 381.6835
Objectives[30]mission_Actors[0]positionY = -73.7721
Objectives[30]mission_Actors[0]positionZ = 68.18053
Objectives[30]mission_Actors[0]Heading = 145
Objectives[30]mission_Actors[0]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[0]Relationship_Group = Neutral
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 400
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Railgun
Objectives[30]mission_Actors[0]Variation = Default
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 393.2846
Objectives[30]mission_Actors[1]positionY = -77.6095
Objectives[30]mission_Actors[1]positionZ = 68.18053
Objectives[30]mission_Actors[1]Heading = 145
Objectives[30]mission_Actors[1]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 300
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = Railgun
Objectives[30]mission_Actors[1]Variation = Default
Objectives[30]mission_Actors[1]Task = 0
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = 371.7983
Objectives[30]mission_Actors[2]positionY = -69.72946
Objectives[30]mission_Actors[2]positionZ = 68.18053
Objectives[30]mission_Actors[2]Heading = 195
Objectives[30]mission_Actors[2]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = False
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 100
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = Railgun
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 0
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = 385.6227
Objectives[30]mission_Actors[3]positionY = -73.26131
Objectives[30]mission_Actors[3]positionZ = 124.5514
Objectives[30]mission_Actors[3]Heading = 150
Objectives[30]mission_Actors[3]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = False
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 300
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 45
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = Railgun
Objectives[30]mission_Actors[3]Variation = Random
Objectives[30]mission_Actors[3]Task = 0
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[4]SpawnInVehicle = True
Objectives[30]mission_Actors[4]SeatIndex = -1
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 0
Objectives[30]mission_Actors[4]positionX = 367.5741
Objectives[30]mission_Actors[4]positionY = -75.39471
Objectives[30]mission_Actors[4]positionZ = 67.03797
Objectives[30]mission_Actors[4]Heading = 234.9983
Objectives[30]mission_Actors[4]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[4]Relationship_Group = Enemy1
Objectives[30]mission_Actors[4]AddBlip = False
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = False
Objectives[30]mission_Actors[4]SetHealth = 100
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 30
Objectives[30]mission_Actors[4]Hearing_Range = 30
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = Unarmed
Objectives[30]mission_Actors[4]Variation = Random
Objectives[30]mission_Actors[4]Task = 0
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Actors[5]SpawnInVehicle = True
Objectives[30]mission_Actors[5]SeatIndex = 0
Objectives[30]mission_Actors[5]Survive_Number = 0
Objectives[30]mission_Actors[5]Failed_Text = 
Objectives[30]mission_Actors[5]Remove_After = 0
Objectives[30]mission_Actors[5]positionX = 367.5741
Objectives[30]mission_Actors[5]positionY = -75.39471
Objectives[30]mission_Actors[5]positionZ = 67.03797
Objectives[30]mission_Actors[5]Heading = 234.9983
Objectives[30]mission_Actors[5]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[5]Relationship_Group = Enemy1
Objectives[30]mission_Actors[5]AddBlip = False
Objectives[30]mission_Actors[5]ShowCone = False
Objectives[30]mission_Actors[5]Invincible = False
Objectives[30]mission_Actors[5]SetHealth = 400
Objectives[30]mission_Actors[5]DieFromHeadShot = True
Objectives[30]mission_Actors[5]CanExitVehicle = False
Objectives[30]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[5]AlwaysFight = True
Objectives[30]mission_Actors[5]Seeing_Range = 30
Objectives[30]mission_Actors[5]Hearing_Range = 30
Objectives[30]mission_Actors[5]CombatMovement = Offensive
Objectives[30]mission_Actors[5]weapon = 0
Objectives[30]mission_Actors[5]Variation = Random
Objectives[30]mission_Actors[5]Task = 0
Objectives[30]mission_Actors[5]Task_Guard_Range = 5
Objectives[30]mission_Actors[5]Task_Stay_In_Range = True
Objectives[30]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[5]Task_Scenario = NONE
Objectives[30]mission_Actors[6]SpawnInVehicle = True
Objectives[30]mission_Actors[6]SeatIndex = 0
Objectives[30]mission_Actors[6]Survive_Number = 0
Objectives[30]mission_Actors[6]Failed_Text = 
Objectives[30]mission_Actors[6]Remove_After = 0
Objectives[30]mission_Actors[6]positionX = 411.3619
Objectives[30]mission_Actors[6]positionY = -83.57406
Objectives[30]mission_Actors[6]positionZ = 68.87793
Objectives[30]mission_Actors[6]Heading = 129.9365
Objectives[30]mission_Actors[6]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[6]Relationship_Group = Enemy1
Objectives[30]mission_Actors[6]AddBlip = False
Objectives[30]mission_Actors[6]ShowCone = False
Objectives[30]mission_Actors[6]Invincible = False
Objectives[30]mission_Actors[6]SetHealth = 500
Objectives[30]mission_Actors[6]DieFromHeadShot = True
Objectives[30]mission_Actors[6]CanExitVehicle = False
Objectives[30]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[6]AlwaysFight = True
Objectives[30]mission_Actors[6]Seeing_Range = 30
Objectives[30]mission_Actors[6]Hearing_Range = 30
Objectives[30]mission_Actors[6]CombatMovement = Offensive
Objectives[30]mission_Actors[6]weapon = 0
Objectives[30]mission_Actors[6]Variation = Random
Objectives[30]mission_Actors[6]Task = 0
Objectives[30]mission_Actors[6]Task_Guard_Range = 5
Objectives[30]mission_Actors[6]Task_Stay_In_Range = True
Objectives[30]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[6]Task_Scenario = NONE
Objectives[30]mission_Actors[7]SpawnInVehicle = True
Objectives[30]mission_Actors[7]SeatIndex = -1
Objectives[30]mission_Actors[7]Survive_Number = 0
Objectives[30]mission_Actors[7]Failed_Text = 
Objectives[30]mission_Actors[7]Remove_After = 0
Objectives[30]mission_Actors[7]positionX = 411.3619
Objectives[30]mission_Actors[7]positionY = -83.57406
Objectives[30]mission_Actors[7]positionZ = 68.87793
Objectives[30]mission_Actors[7]Heading = 129.9365
Objectives[30]mission_Actors[7]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[7]Relationship_Group = Enemy1
Objectives[30]mission_Actors[7]AddBlip = False
Objectives[30]mission_Actors[7]ShowCone = False
Objectives[30]mission_Actors[7]Invincible = False
Objectives[30]mission_Actors[7]SetHealth = 600
Objectives[30]mission_Actors[7]DieFromHeadShot = True
Objectives[30]mission_Actors[7]CanExitVehicle = False
Objectives[30]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[7]AlwaysFight = True
Objectives[30]mission_Actors[7]Seeing_Range = 30
Objectives[30]mission_Actors[7]Hearing_Range = 30
Objectives[30]mission_Actors[7]CombatMovement = Offensive
Objectives[30]mission_Actors[7]weapon = Unarmed
Objectives[30]mission_Actors[7]Variation = Random
Objectives[30]mission_Actors[7]Task = 0
Objectives[30]mission_Actors[7]Task_Guard_Range = 5
Objectives[30]mission_Actors[7]Task_Stay_In_Range = True
Objectives[30]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[7]Task_Scenario = NONE
Objectives[30]mission_Actors[8]SpawnInVehicle = True
Objectives[30]mission_Actors[8]SeatIndex = -1
Objectives[30]mission_Actors[8]Survive_Number = 0
Objectives[30]mission_Actors[8]Failed_Text = 
Objectives[30]mission_Actors[8]Remove_After = 0
Objectives[30]mission_Actors[8]positionX = 384.7006
Objectives[30]mission_Actors[8]positionY = -97.75557
Objectives[30]mission_Actors[8]positionZ = 67.2333
Objectives[30]mission_Actors[8]Heading = 99.79823
Objectives[30]mission_Actors[8]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[8]Relationship_Group = Enemy1
Objectives[30]mission_Actors[8]AddBlip = False
Objectives[30]mission_Actors[8]ShowCone = False
Objectives[30]mission_Actors[8]Invincible = False
Objectives[30]mission_Actors[8]SetHealth = 800
Objectives[30]mission_Actors[8]DieFromHeadShot = True
Objectives[30]mission_Actors[8]CanExitVehicle = False
Objectives[30]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[8]AlwaysFight = True
Objectives[30]mission_Actors[8]Seeing_Range = 30
Objectives[30]mission_Actors[8]Hearing_Range = 30
Objectives[30]mission_Actors[8]CombatMovement = Offensive
Objectives[30]mission_Actors[8]weapon = 0
Objectives[30]mission_Actors[8]Variation = Random
Objectives[30]mission_Actors[8]Task = 0
Objectives[30]mission_Actors[8]Task_Guard_Range = 5
Objectives[30]mission_Actors[8]Task_Stay_In_Range = True
Objectives[30]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[8]Task_Scenario = NONE
Objectives[30]mission_Actors[9]SpawnInVehicle = True
Objectives[30]mission_Actors[9]SeatIndex = 0
Objectives[30]mission_Actors[9]Survive_Number = 0
Objectives[30]mission_Actors[9]Failed_Text = 
Objectives[30]mission_Actors[9]Remove_After = 0
Objectives[30]mission_Actors[9]positionX = 384.7006
Objectives[30]mission_Actors[9]positionY = -97.75557
Objectives[30]mission_Actors[9]positionZ = 67.2333
Objectives[30]mission_Actors[9]Heading = 99.79823
Objectives[30]mission_Actors[9]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[9]Relationship_Group = Enemy1
Objectives[30]mission_Actors[9]AddBlip = False
Objectives[30]mission_Actors[9]ShowCone = False
Objectives[30]mission_Actors[9]Invincible = False
Objectives[30]mission_Actors[9]SetHealth = 700
Objectives[30]mission_Actors[9]DieFromHeadShot = True
Objectives[30]mission_Actors[9]CanExitVehicle = False
Objectives[30]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[9]AlwaysFight = True
Objectives[30]mission_Actors[9]Seeing_Range = 30
Objectives[30]mission_Actors[9]Hearing_Range = 30
Objectives[30]mission_Actors[9]CombatMovement = Offensive
Objectives[30]mission_Actors[9]weapon = 0
Objectives[30]mission_Actors[9]Variation = Random
Objectives[30]mission_Actors[9]Task = 0
Objectives[30]mission_Actors[9]Task_Guard_Range = 5
Objectives[30]mission_Actors[9]Task_Stay_In_Range = True
Objectives[30]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[9]Task_Scenario = NONE
Objectives[30]mission_Actors[10]Survive_Number = 0
Objectives[30]mission_Actors[10]Failed_Text = 
Objectives[30]mission_Actors[10]Remove_After = 0
Objectives[30]mission_Actors[10]positionX = 385.7222
Objectives[30]mission_Actors[10]positionY = -68.08984
Objectives[30]mission_Actors[10]positionZ = 103.3632
Objectives[30]mission_Actors[10]Heading = 45.00003
Objectives[30]mission_Actors[10]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[10]Relationship_Group = Enemy1
Objectives[30]mission_Actors[10]AddBlip = False
Objectives[30]mission_Actors[10]ShowCone = False
Objectives[30]mission_Actors[10]Invincible = False
Objectives[30]mission_Actors[10]SetHealth = 100
Objectives[30]mission_Actors[10]DieFromHeadShot = True
Objectives[30]mission_Actors[10]CanExitVehicle = True
Objectives[30]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[10]AlwaysFight = True
Objectives[30]mission_Actors[10]Seeing_Range = 30
Objectives[30]mission_Actors[10]Hearing_Range = 30
Objectives[30]mission_Actors[10]CombatMovement = Offensive
Objectives[30]mission_Actors[10]weapon = Railgun
Objectives[30]mission_Actors[10]Variation = Random
Objectives[30]mission_Actors[10]Task = 0
Objectives[30]mission_Actors[10]Task_Guard_Range = 5
Objectives[30]mission_Actors[10]Task_Stay_In_Range = True
Objectives[30]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[10]Task_Scenario = NONE
Objectives[30]mission_Actors[11]Survive_Number = 0
Objectives[30]mission_Actors[11]Failed_Text = 
Objectives[30]mission_Actors[11]Remove_After = 0
Objectives[30]mission_Actors[11]positionX = 381.0148
Objectives[30]mission_Actors[11]positionY = -68.54126
Objectives[30]mission_Actors[11]positionZ = 103.3632
Objectives[30]mission_Actors[11]Heading = 45.00003
Objectives[30]mission_Actors[11]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[11]Relationship_Group = Enemy1
Objectives[30]mission_Actors[11]AddBlip = False
Objectives[30]mission_Actors[11]ShowCone = False
Objectives[30]mission_Actors[11]Invincible = False
Objectives[30]mission_Actors[11]SetHealth = 400
Objectives[30]mission_Actors[11]DieFromHeadShot = True
Objectives[30]mission_Actors[11]CanExitVehicle = True
Objectives[30]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[11]AlwaysFight = True
Objectives[30]mission_Actors[11]Seeing_Range = 30
Objectives[30]mission_Actors[11]Hearing_Range = 30
Objectives[30]mission_Actors[11]CombatMovement = Offensive
Objectives[30]mission_Actors[11]weapon = Railgun
Objectives[30]mission_Actors[11]Variation = Random
Objectives[30]mission_Actors[11]Task = 0
Objectives[30]mission_Actors[11]Task_Guard_Range = 5
Objectives[30]mission_Actors[11]Task_Stay_In_Range = True
Objectives[30]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[11]Task_Scenario = NONE
Objectives[30]mission_Actors[12]Survive_Number = 0
Objectives[30]mission_Actors[12]Failed_Text = 
Objectives[30]mission_Actors[12]Remove_After = 0
Objectives[30]mission_Actors[12]positionX = 384.2965
Objectives[30]mission_Actors[12]positionY = -71.10464
Objectives[30]mission_Actors[12]positionZ = 103.3632
Objectives[30]mission_Actors[12]Heading = 45.00003
Objectives[30]mission_Actors[12]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[12]Relationship_Group = Enemy1
Objectives[30]mission_Actors[12]AddBlip = False
Objectives[30]mission_Actors[12]ShowCone = False
Objectives[30]mission_Actors[12]Invincible = False
Objectives[30]mission_Actors[12]SetHealth = 400
Objectives[30]mission_Actors[12]DieFromHeadShot = True
Objectives[30]mission_Actors[12]CanExitVehicle = True
Objectives[30]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[12]AlwaysFight = True
Objectives[30]mission_Actors[12]Seeing_Range = 30
Objectives[30]mission_Actors[12]Hearing_Range = 30
Objectives[30]mission_Actors[12]CombatMovement = Offensive
Objectives[30]mission_Actors[12]weapon = CombatMG
Objectives[30]mission_Actors[12]Variation = Random
Objectives[30]mission_Actors[12]Task = 1
Objectives[30]mission_Actors[12]Task_Guard_Range = 1
Objectives[30]mission_Actors[12]Task_Stay_In_Range = True
Objectives[30]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[12]Task_Scenario = NONE
Objectives[30]mission_Actors[13]Survive_Number = 0
Objectives[30]mission_Actors[13]Failed_Text = 
Objectives[30]mission_Actors[13]Remove_After = 0
Objectives[30]mission_Actors[13]positionX = 388.0466
Objectives[30]mission_Actors[13]positionY = -59.93878
Objectives[30]mission_Actors[13]positionZ = 107.162
Objectives[30]mission_Actors[13]Heading = 190
Objectives[30]mission_Actors[13]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[13]Relationship_Group = Enemy1
Objectives[30]mission_Actors[13]AddBlip = False
Objectives[30]mission_Actors[13]ShowCone = False
Objectives[30]mission_Actors[13]Invincible = False
Objectives[30]mission_Actors[13]SetHealth = 100
Objectives[30]mission_Actors[13]DieFromHeadShot = True
Objectives[30]mission_Actors[13]CanExitVehicle = True
Objectives[30]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[13]AlwaysFight = True
Objectives[30]mission_Actors[13]Seeing_Range = 30
Objectives[30]mission_Actors[13]Hearing_Range = 30
Objectives[30]mission_Actors[13]CombatMovement = Offensive
Objectives[30]mission_Actors[13]weapon = CombatMG
Objectives[30]mission_Actors[13]Variation = Random
Objectives[30]mission_Actors[13]Task = 0
Objectives[30]mission_Actors[13]Task_Guard_Range = 5
Objectives[30]mission_Actors[13]Task_Stay_In_Range = True
Objectives[30]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[13]Task_Scenario = NONE
Objectives[30]mission_Actors[14]Survive_Number = 0
Objectives[30]mission_Actors[14]Failed_Text = 
Objectives[30]mission_Actors[14]Remove_After = 0
Objectives[30]mission_Actors[14]positionX = 390.0904
Objectives[30]mission_Actors[14]positionY = -62.4773
Objectives[30]mission_Actors[14]positionZ = 107.162
Objectives[30]mission_Actors[14]Heading = 255
Objectives[30]mission_Actors[14]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[14]Relationship_Group = Enemy1
Objectives[30]mission_Actors[14]AddBlip = False
Objectives[30]mission_Actors[14]ShowCone = False
Objectives[30]mission_Actors[14]Invincible = False
Objectives[30]mission_Actors[14]SetHealth = 100
Objectives[30]mission_Actors[14]DieFromHeadShot = True
Objectives[30]mission_Actors[14]CanExitVehicle = True
Objectives[30]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[14]AlwaysFight = True
Objectives[30]mission_Actors[14]Seeing_Range = 30
Objectives[30]mission_Actors[14]Hearing_Range = 30
Objectives[30]mission_Actors[14]CombatMovement = Offensive
Objectives[30]mission_Actors[14]weapon = CombatMG
Objectives[30]mission_Actors[14]Variation = Random
Objectives[30]mission_Actors[14]Task = 0
Objectives[30]mission_Actors[14]Task_Guard_Range = 5
Objectives[30]mission_Actors[14]Task_Stay_In_Range = True
Objectives[30]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[14]Task_Scenario = NONE
Objectives[30]mission_Actors[15]Survive_Number = 0
Objectives[30]mission_Actors[15]Failed_Text = 
Objectives[30]mission_Actors[15]Remove_After = 0
Objectives[30]mission_Actors[15]positionX = 380.433
Objectives[30]mission_Actors[15]positionY = -47.21104
Objectives[30]mission_Actors[15]positionZ = 111.963
Objectives[30]mission_Actors[15]Heading = 200
Objectives[30]mission_Actors[15]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[15]Relationship_Group = Enemy1/Pickup
Objectives[30]mission_Actors[15]AddBlip = False
Objectives[30]mission_Actors[15]ShowCone = False
Objectives[30]mission_Actors[15]Invincible = False
Objectives[30]mission_Actors[15]SetHealth = 100
Objectives[30]mission_Actors[15]DieFromHeadShot = True
Objectives[30]mission_Actors[15]CanExitVehicle = True
Objectives[30]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[15]AlwaysFight = True
Objectives[30]mission_Actors[15]Seeing_Range = 30
Objectives[30]mission_Actors[15]Hearing_Range = 30
Objectives[30]mission_Actors[15]CombatMovement = Offensive
Objectives[30]mission_Actors[15]weapon = CarbineRifle
Objectives[30]mission_Actors[15]Variation = Random
Objectives[30]mission_Actors[15]Task = 1
Objectives[30]mission_Actors[15]Task_Guard_Range = 4
Objectives[30]mission_Actors[15]Task_Stay_In_Range = True
Objectives[30]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[15]Task_Scenario = NONE
Objectives[30]mission_Actors[16]Survive_Number = 0
Objectives[30]mission_Actors[16]Failed_Text = 
Objectives[30]mission_Actors[16]Remove_After = 0
Objectives[30]mission_Actors[16]positionX = 382.5132
Objectives[30]mission_Actors[16]positionY = -58.68081
Objectives[30]mission_Actors[16]positionZ = 111.9629
Objectives[30]mission_Actors[16]Heading = 74.93276
Objectives[30]mission_Actors[16]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[16]Relationship_Group = Enemy1
Objectives[30]mission_Actors[16]AddBlip = False
Objectives[30]mission_Actors[16]ShowCone = False
Objectives[30]mission_Actors[16]Invincible = False
Objectives[30]mission_Actors[16]SetHealth = 100
Objectives[30]mission_Actors[16]DieFromHeadShot = True
Objectives[30]mission_Actors[16]CanExitVehicle = True
Objectives[30]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[16]AlwaysFight = True
Objectives[30]mission_Actors[16]Seeing_Range = 30
Objectives[30]mission_Actors[16]Hearing_Range = 30
Objectives[30]mission_Actors[16]CombatMovement = Offensive
Objectives[30]mission_Actors[16]weapon = BullpupRifleMk2
Objectives[30]mission_Actors[16]Variation = Random
Objectives[30]mission_Actors[16]Task = 0
Objectives[30]mission_Actors[16]Task_Guard_Range = 5
Objectives[30]mission_Actors[16]Task_Stay_In_Range = True
Objectives[30]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[16]Task_Scenario = NONE
Objectives[30]mission_Actors[17]Survive_Number = 0
Objectives[30]mission_Actors[17]Failed_Text = 
Objectives[30]mission_Actors[17]Remove_After = 0
Objectives[30]mission_Actors[17]positionX = 394.4135
Objectives[30]mission_Actors[17]positionY = -61.58493
Objectives[30]mission_Actors[17]positionZ = 111.9629
Objectives[30]mission_Actors[17]Heading = 94.99999
Objectives[30]mission_Actors[17]String_Name = s_m_y_blackops_03
Objectives[30]mission_Actors[17]Relationship_Group = Enemy1
Objectives[30]mission_Actors[17]AddBlip = False
Objectives[30]mission_Actors[17]ShowCone = False
Objectives[30]mission_Actors[17]Invincible = False
Objectives[30]mission_Actors[17]SetHealth = 100
Objectives[30]mission_Actors[17]DieFromHeadShot = True
Objectives[30]mission_Actors[17]CanExitVehicle = True
Objectives[30]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[17]AlwaysFight = True
Objectives[30]mission_Actors[17]Seeing_Range = 30
Objectives[30]mission_Actors[17]Hearing_Range = 30
Objectives[30]mission_Actors[17]CombatMovement = Offensive
Objectives[30]mission_Actors[17]weapon = SNSPistolMk2
Objectives[30]mission_Actors[17]Variation = Random
Objectives[30]mission_Actors[17]Task = 0
Objectives[30]mission_Actors[17]Task_Guard_Range = 5
Objectives[30]mission_Actors[17]Task_Stay_In_Range = True
Objectives[30]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[17]Task_Scenario = NONE
Objectives[30]mission_Actors[18]Survive_Number = 0
Objectives[30]mission_Actors[18]Failed_Text = 
Objectives[30]mission_Actors[18]Remove_After = 0
Objectives[30]mission_Actors[18]positionX = 394.548
Objectives[30]mission_Actors[18]positionY = -59.87585
Objectives[30]mission_Actors[18]positionZ = 111.9629
Objectives[30]mission_Actors[18]Heading = 94.99999
Objectives[30]mission_Actors[18]String_Name = s_m_y_blackops_01
Objectives[30]mission_Actors[18]Relationship_Group = Enemy1
Objectives[30]mission_Actors[18]AddBlip = False
Objectives[30]mission_Actors[18]ShowCone = False
Objectives[30]mission_Actors[18]Invincible = False
Objectives[30]mission_Actors[18]SetHealth = 100
Objectives[30]mission_Actors[18]DieFromHeadShot = True
Objectives[30]mission_Actors[18]CanExitVehicle = True
Objectives[30]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[18]AlwaysFight = True
Objectives[30]mission_Actors[18]Seeing_Range = 30
Objectives[30]mission_Actors[18]Hearing_Range = 30
Objectives[30]mission_Actors[18]CombatMovement = Offensive
Objectives[30]mission_Actors[18]weapon = Railgun
Objectives[30]mission_Actors[18]Variation = Random
Objectives[30]mission_Actors[18]Task = 0
Objectives[30]mission_Actors[18]Task_Guard_Range = 5
Objectives[30]mission_Actors[18]Task_Stay_In_Range = True
Objectives[30]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[18]Task_Scenario = NONE
Objectives[30]mission_Actors[19]Survive_Number = 0
Objectives[30]mission_Actors[19]Failed_Text = 
Objectives[30]mission_Actors[19]Remove_After = 0
Objectives[30]mission_Actors[19]positionX = 373.4225
Objectives[30]mission_Actors[19]positionY = -53.56355
Objectives[30]mission_Actors[19]positionZ = 111.958
Objectives[30]mission_Actors[19]Heading = 20.00004
Objectives[30]mission_Actors[19]String_Name = s_m_y_blackops_01
Objectives[30]mission_Actors[19]Relationship_Group = Enemy1
Objectives[30]mission_Actors[19]AddBlip = False
Objectives[30]mission_Actors[19]ShowCone = False
Objectives[30]mission_Actors[19]Invincible = False
Objectives[30]mission_Actors[19]SetHealth = 100
Objectives[30]mission_Actors[19]DieFromHeadShot = True
Objectives[30]mission_Actors[19]CanExitVehicle = True
Objectives[30]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[19]AlwaysFight = True
Objectives[30]mission_Actors[19]Seeing_Range = 30
Objectives[30]mission_Actors[19]Hearing_Range = 30
Objectives[30]mission_Actors[19]CombatMovement = Offensive
Objectives[30]mission_Actors[19]weapon = CompactRifle
Objectives[30]mission_Actors[19]Variation = Random
Objectives[30]mission_Actors[19]Task = 0
Objectives[30]mission_Actors[19]Task_Guard_Range = 5
Objectives[30]mission_Actors[19]Task_Stay_In_Range = True
Objectives[30]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[19]Task_Scenario = NONE
Objectives[30]mission_Actors[20]Survive_Number = 0
Objectives[30]mission_Actors[20]Failed_Text = 
Objectives[30]mission_Actors[20]Remove_After = 0
Objectives[30]mission_Actors[20]positionX = 382.1252
Objectives[30]mission_Actors[20]positionY = -51.39504
Objectives[30]mission_Actors[20]positionZ = 111.9629
Objectives[30]mission_Actors[20]Heading = 175.3622
Objectives[30]mission_Actors[20]String_Name = s_m_y_blackops_01
Objectives[30]mission_Actors[20]Relationship_Group = Enemy1
Objectives[30]mission_Actors[20]AddBlip = False
Objectives[30]mission_Actors[20]ShowCone = False
Objectives[30]mission_Actors[20]Invincible = False
Objectives[30]mission_Actors[20]SetHealth = 100
Objectives[30]mission_Actors[20]DieFromHeadShot = True
Objectives[30]mission_Actors[20]CanExitVehicle = True
Objectives[30]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[20]AlwaysFight = True
Objectives[30]mission_Actors[20]Seeing_Range = 30
Objectives[30]mission_Actors[20]Hearing_Range = 30
Objectives[30]mission_Actors[20]CombatMovement = Offensive
Objectives[30]mission_Actors[20]weapon = PumpShotgunMk2
Objectives[30]mission_Actors[20]Variation = Random
Objectives[30]mission_Actors[20]Task = 1
Objectives[30]mission_Actors[20]Task_Guard_Range = 5
Objectives[30]mission_Actors[20]Task_Stay_In_Range = True
Objectives[30]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[20]Task_Scenario = NONE
Objectives[30]mission_Actors[21]Survive_Number = 0
Objectives[30]mission_Actors[21]Failed_Text = 
Objectives[30]mission_Actors[21]Remove_After = 0
Objectives[30]mission_Actors[21]positionX = 371.07
Objectives[30]mission_Actors[21]positionY = -54.17649
Objectives[30]mission_Actors[21]positionZ = 107.1632
Objectives[30]mission_Actors[21]Heading = 270.0001
Objectives[30]mission_Actors[21]String_Name = s_m_y_blackops_01
Objectives[30]mission_Actors[21]Relationship_Group = Enemy1
Objectives[30]mission_Actors[21]AddBlip = False
Objectives[30]mission_Actors[21]ShowCone = False
Objectives[30]mission_Actors[21]Invincible = False
Objectives[30]mission_Actors[21]SetHealth = 100
Objectives[30]mission_Actors[21]DieFromHeadShot = True
Objectives[30]mission_Actors[21]CanExitVehicle = True
Objectives[30]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[21]AlwaysFight = True
Objectives[30]mission_Actors[21]Seeing_Range = 30
Objectives[30]mission_Actors[21]Hearing_Range = 30
Objectives[30]mission_Actors[21]CombatMovement = Offensive
Objectives[30]mission_Actors[21]weapon = PumpShotgunMk2
Objectives[30]mission_Actors[21]Variation = Random
Objectives[30]mission_Actors[21]Task = 0
Objectives[30]mission_Actors[21]Task_Guard_Range = 5
Objectives[30]mission_Actors[21]Task_Stay_In_Range = True
Objectives[30]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[21]Task_Scenario = NONE
Objectives[30]mission_Actors[22]Survive_Number = 0
Objectives[30]mission_Actors[22]Failed_Text = 
Objectives[30]mission_Actors[22]Remove_After = 0
Objectives[30]mission_Actors[22]positionX = 380.6869
Objectives[30]mission_Actors[22]positionY = -65.83834
Objectives[30]mission_Actors[22]positionZ = 107.162
Objectives[30]mission_Actors[22]Heading = 235.0001
Objectives[30]mission_Actors[22]String_Name = s_m_y_blackops_01
Objectives[30]mission_Actors[22]Relationship_Group = Enemy1
Objectives[30]mission_Actors[22]AddBlip = False
Objectives[30]mission_Actors[22]ShowCone = False
Objectives[30]mission_Actors[22]Invincible = False
Objectives[30]mission_Actors[22]SetHealth = 400
Objectives[30]mission_Actors[22]DieFromHeadShot = True
Objectives[30]mission_Actors[22]CanExitVehicle = True
Objectives[30]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[22]AlwaysFight = True
Objectives[30]mission_Actors[22]Seeing_Range = 35
Objectives[30]mission_Actors[22]Hearing_Range = 30
Objectives[30]mission_Actors[22]CombatMovement = Offensive
Objectives[30]mission_Actors[22]weapon = Minigun
Objectives[30]mission_Actors[22]Variation = Random
Objectives[30]mission_Actors[22]Task = 1
Objectives[30]mission_Actors[22]Task_Guard_Range = 2
Objectives[30]mission_Actors[22]Task_Stay_In_Range = True
Objectives[30]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[22]Task_Scenario = NONE
Objectives[30]mission_Actors[23]Survive_Number = 0
Objectives[30]mission_Actors[23]Failed_Text = 
Objectives[30]mission_Actors[23]Remove_After = 0
Objectives[30]mission_Actors[23]positionX = 394.9269
Objectives[30]mission_Actors[23]positionY = -69.26126
Objectives[30]mission_Actors[23]positionZ = 107.162
Objectives[30]mission_Actors[23]Heading = 130.0001
Objectives[30]mission_Actors[23]String_Name = s_m_y_blackops_01
Objectives[30]mission_Actors[23]Relationship_Group = Enemy1
Objectives[30]mission_Actors[23]AddBlip = False
Objectives[30]mission_Actors[23]ShowCone = False
Objectives[30]mission_Actors[23]Invincible = False
Objectives[30]mission_Actors[23]SetHealth = 400
Objectives[30]mission_Actors[23]DieFromHeadShot = True
Objectives[30]mission_Actors[23]CanExitVehicle = True
Objectives[30]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[23]AlwaysFight = True
Objectives[30]mission_Actors[23]Seeing_Range = 30
Objectives[30]mission_Actors[23]Hearing_Range = 30
Objectives[30]mission_Actors[23]CombatMovement = Offensive
Objectives[30]mission_Actors[23]weapon = SMG
Objectives[30]mission_Actors[23]Variation = Random
Objectives[30]mission_Actors[23]Task = 0
Objectives[30]mission_Actors[23]Task_Guard_Range = 5
Objectives[30]mission_Actors[23]Task_Stay_In_Range = True
Objectives[30]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[23]Task_Scenario = NONE
Objectives[30]mission_Actors[24]Survive_Number = 0
Objectives[30]mission_Actors[24]Failed_Text = 
Objectives[30]mission_Actors[24]Remove_After = 0
Objectives[30]mission_Actors[24]positionX = 392.5983
Objectives[30]mission_Actors[24]positionY = -73.56042
Objectives[30]mission_Actors[24]positionZ = 106.7584
Objectives[30]mission_Actors[24]Heading = 65.00007
Objectives[30]mission_Actors[24]String_Name = s_m_y_blackops_01
Objectives[30]mission_Actors[24]Relationship_Group = Enemy1
Objectives[30]mission_Actors[24]AddBlip = False
Objectives[30]mission_Actors[24]ShowCone = False
Objectives[30]mission_Actors[24]Invincible = False
Objectives[30]mission_Actors[24]SetHealth = 100
Objectives[30]mission_Actors[24]DieFromHeadShot = True
Objectives[30]mission_Actors[24]CanExitVehicle = True
Objectives[30]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[24]AlwaysFight = True
Objectives[30]mission_Actors[24]Seeing_Range = 30
Objectives[30]mission_Actors[24]Hearing_Range = 30
Objectives[30]mission_Actors[24]CombatMovement = Offensive
Objectives[30]mission_Actors[24]weapon = PumpShotgun
Objectives[30]mission_Actors[24]Variation = Random
Objectives[30]mission_Actors[24]Task = 0
Objectives[30]mission_Actors[24]Task_Guard_Range = 5
Objectives[30]mission_Actors[24]Task_Stay_In_Range = True
Objectives[30]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[24]Task_Scenario = NONE
Objectives[30]mission_Actors[25]Survive_Number = 0
Objectives[30]mission_Actors[25]Failed_Text = 
Objectives[30]mission_Actors[25]Remove_After = 0
Objectives[30]mission_Actors[25]positionX = 389.8543
Objectives[30]mission_Actors[25]positionY = -68.7847
Objectives[30]mission_Actors[25]positionZ = 103.3632
Objectives[30]mission_Actors[25]Heading = 82.05869
Objectives[30]mission_Actors[25]String_Name = ig_jewelass
Objectives[30]mission_Actors[25]Relationship_Group = Enemy1
Objectives[30]mission_Actors[25]AddBlip = False
Objectives[30]mission_Actors[25]ShowCone = False
Objectives[30]mission_Actors[25]Invincible = False
Objectives[30]mission_Actors[25]SetHealth = 100
Objectives[30]mission_Actors[25]DieFromHeadShot = True
Objectives[30]mission_Actors[25]CanExitVehicle = True
Objectives[30]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[25]AlwaysFight = True
Objectives[30]mission_Actors[25]Seeing_Range = 30
Objectives[30]mission_Actors[25]Hearing_Range = 30
Objectives[30]mission_Actors[25]CombatMovement = Offensive
Objectives[30]mission_Actors[25]weapon = PumpShotgun
Objectives[30]mission_Actors[25]Variation = Random
Objectives[30]mission_Actors[25]Task = 0
Objectives[30]mission_Actors[25]Task_Guard_Range = 5
Objectives[30]mission_Actors[25]Task_Stay_In_Range = True
Objectives[30]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[25]Task_Scenario = NONE
Objectives[30]mission_Actors[26]Survive_Number = 0
Objectives[30]mission_Actors[26]Failed_Text = 
Objectives[30]mission_Actors[26]Remove_After = 0
Objectives[30]mission_Actors[26]positionX = 377.6595
Objectives[30]mission_Actors[26]positionY = -51.67613
Objectives[30]mission_Actors[26]positionZ = 111.963
Objectives[30]mission_Actors[26]Heading = 207.0903
Objectives[30]mission_Actors[26]String_Name = ig_kerrymcintosh
Objectives[30]mission_Actors[26]Relationship_Group = Enemy1
Objectives[30]mission_Actors[26]AddBlip = False
Objectives[30]mission_Actors[26]ShowCone = False
Objectives[30]mission_Actors[26]Invincible = False
Objectives[30]mission_Actors[26]SetHealth = 100
Objectives[30]mission_Actors[26]DieFromHeadShot = True
Objectives[30]mission_Actors[26]CanExitVehicle = True
Objectives[30]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[26]AlwaysFight = True
Objectives[30]mission_Actors[26]Seeing_Range = 30
Objectives[30]mission_Actors[26]Hearing_Range = 30
Objectives[30]mission_Actors[26]CombatMovement = Offensive
Objectives[30]mission_Actors[26]weapon = Pistol
Objectives[30]mission_Actors[26]Variation = Random
Objectives[30]mission_Actors[26]Task = 1
Objectives[30]mission_Actors[26]Task_Guard_Range = 5
Objectives[30]mission_Actors[26]Task_Stay_In_Range = True
Objectives[30]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[26]Task_Scenario = NONE
Objectives[30]mission_Actors[27]Survive_Number = 0
Objectives[30]mission_Actors[27]Failed_Text = 
Objectives[30]mission_Actors[27]Remove_After = 0
Objectives[30]mission_Actors[27]positionX = 389.479
Objectives[30]mission_Actors[27]positionY = -57.93217
Objectives[30]mission_Actors[27]positionZ = 107.1633
Objectives[30]mission_Actors[27]Heading = 190
Objectives[30]mission_Actors[27]String_Name = mp_f_boatstaff_01
Objectives[30]mission_Actors[27]Relationship_Group = Enemy1
Objectives[30]mission_Actors[27]AddBlip = False
Objectives[30]mission_Actors[27]ShowCone = False
Objectives[30]mission_Actors[27]Invincible = False
Objectives[30]mission_Actors[27]SetHealth = 100
Objectives[30]mission_Actors[27]DieFromHeadShot = True
Objectives[30]mission_Actors[27]CanExitVehicle = True
Objectives[30]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[27]AlwaysFight = True
Objectives[30]mission_Actors[27]Seeing_Range = 30
Objectives[30]mission_Actors[27]Hearing_Range = 30
Objectives[30]mission_Actors[27]CombatMovement = Defensive
Objectives[30]mission_Actors[27]weapon = Pistol
Objectives[30]mission_Actors[27]Variation = Random
Objectives[30]mission_Actors[27]Task = 0
Objectives[30]mission_Actors[27]Task_Guard_Range = 5
Objectives[30]mission_Actors[27]Task_Stay_In_Range = True
Objectives[30]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[27]Task_Scenario = NONE
Objectives[30]mission_Actors[28]Survive_Number = 0
Objectives[30]mission_Actors[28]Failed_Text = 
Objectives[30]mission_Actors[28]Remove_After = 0
Objectives[30]mission_Actors[28]positionX = 386.3834
Objectives[30]mission_Actors[28]positionY = -56.69647
Objectives[30]mission_Actors[28]positionZ = 107.1633
Objectives[30]mission_Actors[28]Heading = 191.2571
Objectives[30]mission_Actors[28]String_Name = mp_f_cardesign_01
Objectives[30]mission_Actors[28]Relationship_Group = Enemy1
Objectives[30]mission_Actors[28]AddBlip = False
Objectives[30]mission_Actors[28]ShowCone = False
Objectives[30]mission_Actors[28]Invincible = False
Objectives[30]mission_Actors[28]SetHealth = 100
Objectives[30]mission_Actors[28]DieFromHeadShot = True
Objectives[30]mission_Actors[28]CanExitVehicle = True
Objectives[30]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[28]AlwaysFight = True
Objectives[30]mission_Actors[28]Seeing_Range = 30
Objectives[30]mission_Actors[28]Hearing_Range = 30
Objectives[30]mission_Actors[28]CombatMovement = Offensive
Objectives[30]mission_Actors[28]weapon = Pistol
Objectives[30]mission_Actors[28]Variation = Random
Objectives[30]mission_Actors[28]Task = 0
Objectives[30]mission_Actors[28]Task_Guard_Range = 5
Objectives[30]mission_Actors[28]Task_Stay_In_Range = True
Objectives[30]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[28]Task_Scenario = NONE
Objectives[30]mission_Actors[29]Survive_Number = 0
Objectives[30]mission_Actors[29]Failed_Text = 
Objectives[30]mission_Actors[29]Remove_After = 0
Objectives[30]mission_Actors[29]positionX = 391.4496
Objectives[30]mission_Actors[29]positionY = -61.9421
Objectives[30]mission_Actors[29]positionZ = 107.1632
Objectives[30]mission_Actors[29]Heading = 191.5821
Objectives[30]mission_Actors[29]String_Name = ig_agatha
Objectives[30]mission_Actors[29]Relationship_Group = Enemy1
Objectives[30]mission_Actors[29]AddBlip = False
Objectives[30]mission_Actors[29]ShowCone = False
Objectives[30]mission_Actors[29]Invincible = False
Objectives[30]mission_Actors[29]SetHealth = 100
Objectives[30]mission_Actors[29]DieFromHeadShot = True
Objectives[30]mission_Actors[29]CanExitVehicle = True
Objectives[30]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[29]AlwaysFight = True
Objectives[30]mission_Actors[29]Seeing_Range = 30
Objectives[30]mission_Actors[29]Hearing_Range = 30
Objectives[30]mission_Actors[29]CombatMovement = Offensive
Objectives[30]mission_Actors[29]weapon = Pistol
Objectives[30]mission_Actors[29]Variation = Random
Objectives[30]mission_Actors[29]Task = 1
Objectives[30]mission_Actors[29]Task_Guard_Range = 1
Objectives[30]mission_Actors[29]Task_Stay_In_Range = True
Objectives[30]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[29]Task_Scenario = NONE
Objectives[30]mission_Actors[30]Survive_Number = 0
Objectives[30]mission_Actors[30]Failed_Text = 
Objectives[30]mission_Actors[30]Remove_After = 0
Objectives[30]mission_Actors[30]positionX = 395.0147
Objectives[30]mission_Actors[30]positionY = -60.35236
Objectives[30]mission_Actors[30]positionZ = 107.1632
Objectives[30]mission_Actors[30]Heading = 180
Objectives[30]mission_Actors[30]String_Name = ig_avon
Objectives[30]mission_Actors[30]Relationship_Group = Enemy1
Objectives[30]mission_Actors[30]AddBlip = False
Objectives[30]mission_Actors[30]ShowCone = False
Objectives[30]mission_Actors[30]Invincible = False
Objectives[30]mission_Actors[30]SetHealth = 800
Objectives[30]mission_Actors[30]DieFromHeadShot = True
Objectives[30]mission_Actors[30]CanExitVehicle = True
Objectives[30]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[30]AlwaysFight = True
Objectives[30]mission_Actors[30]Seeing_Range = 30
Objectives[30]mission_Actors[30]Hearing_Range = 30
Objectives[30]mission_Actors[30]CombatMovement = Offensive
Objectives[30]mission_Actors[30]weapon = PericoPistol
Objectives[30]mission_Actors[30]Variation = Random
Objectives[30]mission_Actors[30]Task = 1
Objectives[30]mission_Actors[30]Task_Guard_Range = 1
Objectives[30]mission_Actors[30]Task_Stay_In_Range = True
Objectives[30]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[30]Task_Scenario = NONE
Objectives[30]mission_Actors[31]Survive_Number = 0
Objectives[30]mission_Actors[31]Failed_Text = 
Objectives[30]mission_Actors[31]Remove_After = 0
Objectives[30]mission_Actors[31]positionX = 374.6469
Objectives[30]mission_Actors[31]positionY = -66.40585
Objectives[30]mission_Actors[31]positionZ = 107.162
Objectives[30]mission_Actors[31]Heading = 235
Objectives[30]mission_Actors[31]String_Name = s_m_y_clubbar_01
Objectives[30]mission_Actors[31]Relationship_Group = Enemy1
Objectives[30]mission_Actors[31]AddBlip = False
Objectives[30]mission_Actors[31]ShowCone = False
Objectives[30]mission_Actors[31]Invincible = False
Objectives[30]mission_Actors[31]SetHealth = 100
Objectives[30]mission_Actors[31]DieFromHeadShot = True
Objectives[30]mission_Actors[31]CanExitVehicle = True
Objectives[30]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[31]AlwaysFight = True
Objectives[30]mission_Actors[31]Seeing_Range = 30
Objectives[30]mission_Actors[31]Hearing_Range = 30
Objectives[30]mission_Actors[31]CombatMovement = Offensive
Objectives[30]mission_Actors[31]weapon = PumpShotgunMk2
Objectives[30]mission_Actors[31]Variation = Random
Objectives[30]mission_Actors[31]Task = 0
Objectives[30]mission_Actors[31]Task_Guard_Range = 5
Objectives[30]mission_Actors[31]Task_Stay_In_Range = True
Objectives[30]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[31]Task_Scenario = NONE
Objectives[30]mission_Actors[32]Survive_Number = 0
Objectives[30]mission_Actors[32]Failed_Text = 
Objectives[30]mission_Actors[32]Remove_After = 0
Objectives[30]mission_Actors[32]positionX = 379.2068
Objectives[30]mission_Actors[32]positionY = -59.70504
Objectives[30]mission_Actors[32]positionZ = 103.3632
Objectives[30]mission_Actors[32]Heading = 74.99998
Objectives[30]mission_Actors[32]String_Name = s_m_y_clubbar_01
Objectives[30]mission_Actors[32]Relationship_Group = Enemy1
Objectives[30]mission_Actors[32]AddBlip = False
Objectives[30]mission_Actors[32]ShowCone = False
Objectives[30]mission_Actors[32]Invincible = False
Objectives[30]mission_Actors[32]SetHealth = 100
Objectives[30]mission_Actors[32]DieFromHeadShot = True
Objectives[30]mission_Actors[32]CanExitVehicle = True
Objectives[30]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[32]AlwaysFight = True
Objectives[30]mission_Actors[32]Seeing_Range = 30
Objectives[30]mission_Actors[32]Hearing_Range = 30
Objectives[30]mission_Actors[32]CombatMovement = Offensive
Objectives[30]mission_Actors[32]weapon = SawnOffShotgun
Objectives[30]mission_Actors[32]Variation = Random
Objectives[30]mission_Actors[32]Task = 0
Objectives[30]mission_Actors[32]Task_Guard_Range = 5
Objectives[30]mission_Actors[32]Task_Stay_In_Range = True
Objectives[30]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[32]Task_Scenario = NONE
Objectives[30]mission_Actors[33]Survive_Number = 0
Objectives[30]mission_Actors[33]Failed_Text = 
Objectives[30]mission_Actors[33]Remove_After = 0
Objectives[30]mission_Actors[33]positionX = 389.7302
Objectives[30]mission_Actors[33]positionY = -52.98207
Objectives[30]mission_Actors[33]positionZ = 111.9599
Objectives[30]mission_Actors[33]Heading = 90.23724
Objectives[30]mission_Actors[33]String_Name = a_m_y_clubcust_01
Objectives[30]mission_Actors[33]Relationship_Group = Neutral
Objectives[30]mission_Actors[33]AddBlip = False
Objectives[30]mission_Actors[33]ShowCone = False
Objectives[30]mission_Actors[33]Invincible = False
Objectives[30]mission_Actors[33]SetHealth = 200
Objectives[30]mission_Actors[33]DieFromHeadShot = True
Objectives[30]mission_Actors[33]CanExitVehicle = True
Objectives[30]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[33]AlwaysFight = True
Objectives[30]mission_Actors[33]Seeing_Range = 30
Objectives[30]mission_Actors[33]Hearing_Range = 30
Objectives[30]mission_Actors[33]CombatMovement = Offensive
Objectives[30]mission_Actors[33]weapon = Unarmed
Objectives[30]mission_Actors[33]Variation = Random
Objectives[30]mission_Actors[33]Task = 0
Objectives[30]mission_Actors[33]Task_Guard_Range = 5
Objectives[30]mission_Actors[33]Task_Stay_In_Range = True
Objectives[30]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[33]Task_Scenario = NONE
Objectives[30]mission_Actors[34]Survive_Number = 0
Objectives[30]mission_Actors[34]Failed_Text = 
Objectives[30]mission_Actors[34]Remove_After = 0
Objectives[30]mission_Actors[34]positionX = 392.2041
Objectives[30]mission_Actors[34]positionY = -55.18507
Objectives[30]mission_Actors[34]positionZ = 111.9629
Objectives[30]mission_Actors[34]Heading = 79.74926
Objectives[30]mission_Actors[34]String_Name = a_m_y_clubcust_02
Objectives[30]mission_Actors[34]Relationship_Group = Neutral
Objectives[30]mission_Actors[34]AddBlip = False
Objectives[30]mission_Actors[34]ShowCone = False
Objectives[30]mission_Actors[34]Invincible = False
Objectives[30]mission_Actors[34]SetHealth = 100
Objectives[30]mission_Actors[34]DieFromHeadShot = True
Objectives[30]mission_Actors[34]CanExitVehicle = True
Objectives[30]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[34]AlwaysFight = True
Objectives[30]mission_Actors[34]Seeing_Range = 30
Objectives[30]mission_Actors[34]Hearing_Range = 30
Objectives[30]mission_Actors[34]CombatMovement = Offensive
Objectives[30]mission_Actors[34]weapon = Unarmed
Objectives[30]mission_Actors[34]Variation = Random
Objectives[30]mission_Actors[34]Task = 0
Objectives[30]mission_Actors[34]Task_Guard_Range = 5
Objectives[30]mission_Actors[34]Task_Stay_In_Range = True
Objectives[30]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[34]Task_Scenario = NONE
Objectives[30]mission_Actors[35]Survive_Number = 0
Objectives[30]mission_Actors[35]Failed_Text = 
Objectives[30]mission_Actors[35]Remove_After = 0
Objectives[30]mission_Actors[35]positionX = 390.0021
Objectives[30]mission_Actors[35]positionY = -55.44597
Objectives[30]mission_Actors[35]positionZ = 112.7551
Objectives[30]mission_Actors[35]Heading = 323.986
Objectives[30]mission_Actors[35]String_Name = a_m_y_clubcust_03
Objectives[30]mission_Actors[35]Relationship_Group = Neutral
Objectives[30]mission_Actors[35]AddBlip = False
Objectives[30]mission_Actors[35]ShowCone = False
Objectives[30]mission_Actors[35]Invincible = False
Objectives[30]mission_Actors[35]SetHealth = 200
Objectives[30]mission_Actors[35]DieFromHeadShot = True
Objectives[30]mission_Actors[35]CanExitVehicle = True
Objectives[30]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[35]AlwaysFight = True
Objectives[30]mission_Actors[35]Seeing_Range = 30
Objectives[30]mission_Actors[35]Hearing_Range = 30
Objectives[30]mission_Actors[35]CombatMovement = Offensive
Objectives[30]mission_Actors[35]weapon = Unarmed
Objectives[30]mission_Actors[35]Variation = Random
Objectives[30]mission_Actors[35]Task = 0
Objectives[30]mission_Actors[35]Task_Guard_Range = 5
Objectives[30]mission_Actors[35]Task_Stay_In_Range = True
Objectives[30]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[35]Task_Scenario = NONE
Objectives[30]mission_Actors[36]Survive_Number = 0
Objectives[30]mission_Actors[36]Failed_Text = 
Objectives[30]mission_Actors[36]Remove_After = 0
Objectives[30]mission_Actors[36]positionX = 384.3132
Objectives[30]mission_Actors[36]positionY = -50.91427
Objectives[30]mission_Actors[36]positionZ = 111.9629
Objectives[30]mission_Actors[36]Heading = 134.8302
Objectives[30]mission_Actors[36]String_Name = ig_djblamryanh
Objectives[30]mission_Actors[36]Relationship_Group = Neutral
Objectives[30]mission_Actors[36]AddBlip = False
Objectives[30]mission_Actors[36]ShowCone = False
Objectives[30]mission_Actors[36]Invincible = False
Objectives[30]mission_Actors[36]SetHealth = 100
Objectives[30]mission_Actors[36]DieFromHeadShot = True
Objectives[30]mission_Actors[36]CanExitVehicle = True
Objectives[30]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[36]AlwaysFight = True
Objectives[30]mission_Actors[36]Seeing_Range = 30
Objectives[30]mission_Actors[36]Hearing_Range = 30
Objectives[30]mission_Actors[36]CombatMovement = Offensive
Objectives[30]mission_Actors[36]weapon = Unarmed
Objectives[30]mission_Actors[36]Variation = Random
Objectives[30]mission_Actors[36]Task = 0
Objectives[30]mission_Actors[36]Task_Guard_Range = 5
Objectives[30]mission_Actors[36]Task_Stay_In_Range = True
Objectives[30]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[36]Task_Scenario = NONE
Objectives[30]mission_Actors[37]Survive_Number = 0
Objectives[30]mission_Actors[37]Failed_Text = 
Objectives[30]mission_Actors[37]Remove_After = 0
Objectives[30]mission_Actors[37]positionX = 387.5373
Objectives[30]mission_Actors[37]positionY = -50.80793
Objectives[30]mission_Actors[37]positionZ = 111.9629
Objectives[30]mission_Actors[37]Heading = 134.3784
Objectives[30]mission_Actors[37]String_Name = s_f_y_shop_low
Objectives[30]mission_Actors[37]Relationship_Group = Neutral
Objectives[30]mission_Actors[37]AddBlip = False
Objectives[30]mission_Actors[37]ShowCone = False
Objectives[30]mission_Actors[37]Invincible = False
Objectives[30]mission_Actors[37]SetHealth = 100
Objectives[30]mission_Actors[37]DieFromHeadShot = True
Objectives[30]mission_Actors[37]CanExitVehicle = True
Objectives[30]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[37]AlwaysFight = True
Objectives[30]mission_Actors[37]Seeing_Range = 30
Objectives[30]mission_Actors[37]Hearing_Range = 30
Objectives[30]mission_Actors[37]CombatMovement = Offensive
Objectives[30]mission_Actors[37]weapon = Unarmed
Objectives[30]mission_Actors[37]Variation = Random
Objectives[30]mission_Actors[37]Task = 0
Objectives[30]mission_Actors[37]Task_Guard_Range = 5
Objectives[30]mission_Actors[37]Task_Stay_In_Range = True
Objectives[30]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[37]Task_Scenario = NONE
Objectives[30]mission_Actors[38]Survive_Number = 0
Objectives[30]mission_Actors[38]Failed_Text = 
Objectives[30]mission_Actors[38]Remove_After = 0
Objectives[30]mission_Actors[38]positionX = 397.5457
Objectives[30]mission_Actors[38]positionY = -58.22096
Objectives[30]mission_Actors[38]positionZ = 111.9629
Objectives[30]mission_Actors[38]Heading = 114.9998
Objectives[30]mission_Actors[38]String_Name = s_f_y_shop_mid
Objectives[30]mission_Actors[38]Relationship_Group = Neutral
Objectives[30]mission_Actors[38]AddBlip = False
Objectives[30]mission_Actors[38]ShowCone = False
Objectives[30]mission_Actors[38]Invincible = False
Objectives[30]mission_Actors[38]SetHealth = 200
Objectives[30]mission_Actors[38]DieFromHeadShot = True
Objectives[30]mission_Actors[38]CanExitVehicle = True
Objectives[30]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[38]AlwaysFight = True
Objectives[30]mission_Actors[38]Seeing_Range = 30
Objectives[30]mission_Actors[38]Hearing_Range = 30
Objectives[30]mission_Actors[38]CombatMovement = Offensive
Objectives[30]mission_Actors[38]weapon = Unarmed
Objectives[30]mission_Actors[38]Variation = Random
Objectives[30]mission_Actors[38]Task = 0
Objectives[30]mission_Actors[38]Task_Guard_Range = 5
Objectives[30]mission_Actors[38]Task_Stay_In_Range = True
Objectives[30]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[38]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 3
Objectives[30]mission_Vehicles[0]positionX = 411.3619
Objectives[30]mission_Vehicles[0]positionY = -83.57406
Objectives[30]mission_Vehicles[0]positionZ = 68.87793
Objectives[30]mission_Vehicles[0]Heading = 129.9365
Objectives[30]mission_Vehicles[0]Name = APC
Objectives[30]mission_Vehicles[0]Model = apc
Objectives[30]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[30]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[30]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[0]HasPearlescent = False
Objectives[30]mission_Vehicles[0]Livery = -1
Objectives[30]mission_Vehicles[0]DirtLevel = 0
Objectives[30]mission_Vehicles[0]LockedForPlayer = False
Objectives[30]mission_Vehicles[0]Locked = False
Objectives[30]mission_Vehicles[0]Alarm = False
Objectives[30]mission_Vehicles[0]HotWired = False
Objectives[30]mission_Vehicles[0]Invincible = False
Objectives[30]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[0]Remove_After = 0
Objectives[30]mission_Vehicles[0]Survive_Number = 0
Objectives[30]mission_Vehicles[0]Failed_Text = 
Objectives[30]mission_Vehicles[1]positionX = 367.5741
Objectives[30]mission_Vehicles[1]positionY = -75.39471
Objectives[30]mission_Vehicles[1]positionZ = 67.03797
Objectives[30]mission_Vehicles[1]Heading = 234.9983
Objectives[30]mission_Vehicles[1]Name = APC
Objectives[30]mission_Vehicles[1]Model = apc
Objectives[30]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[30]mission_Vehicles[1]SecondaryColor = PoliceCarBlue
Objectives[30]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[1]HasPearlescent = False
Objectives[30]mission_Vehicles[1]Livery = -1
Objectives[30]mission_Vehicles[1]DirtLevel = 0
Objectives[30]mission_Vehicles[1]LockedForPlayer = False
Objectives[30]mission_Vehicles[1]Locked = False
Objectives[30]mission_Vehicles[1]Alarm = False
Objectives[30]mission_Vehicles[1]HotWired = False
Objectives[30]mission_Vehicles[1]Invincible = False
Objectives[30]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[1]Remove_After = 0
Objectives[30]mission_Vehicles[1]Survive_Number = 0
Objectives[30]mission_Vehicles[1]Failed_Text = 
Objectives[30]mission_Vehicles[2]positionX = 384.7006
Objectives[30]mission_Vehicles[2]positionY = -97.75557
Objectives[30]mission_Vehicles[2]positionZ = 67.2333
Objectives[30]mission_Vehicles[2]Heading = 99.79823
Objectives[30]mission_Vehicles[2]Name = TM-02 Khanjali
Objectives[30]mission_Vehicles[2]Model = khanjali
Objectives[30]mission_Vehicles[2]PrimaryColor = UtilGunMetal
Objectives[30]mission_Vehicles[2]SecondaryColor = UtilDarksilver
Objectives[30]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[2]HasPearlescent = False
Objectives[30]mission_Vehicles[2]Livery = -1
Objectives[30]mission_Vehicles[2]DirtLevel = 0
Objectives[30]mission_Vehicles[2]LockedForPlayer = False
Objectives[30]mission_Vehicles[2]Locked = False
Objectives[30]mission_Vehicles[2]Alarm = False
Objectives[30]mission_Vehicles[2]HotWired = False
Objectives[30]mission_Vehicles[2]Invincible = False
Objectives[30]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[2]Remove_After = 0
Objectives[30]mission_Vehicles[2]Survive_Number = 0
Objectives[30]mission_Vehicles[2]Failed_Text = 
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 1
Objectives[30]mission_Pickup_Props[0]Model = prop_ld_bomb_anim
Objectives[30]mission_Pickup_Props[0]Value = 99999
Objectives[30]mission_Pickup_Props[0]positionX = 378.9929
Objectives[30]mission_Pickup_Props[0]positionY = -48.41443
Objectives[30]mission_Pickup_Props[0]positionZ = 111.4629
Objectives[30]mission_Pickup_Props[0]rotationX = 0
Objectives[30]mission_Pickup_Props[0]rotationY = 0
Objectives[30]mission_Pickup_Props[0]rotationZ = -20
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 394.1788
Objectives[30]ObjectiveMessages[0]positionY = -63.67234
Objectives[30]ObjectiveMessages[0]positionZ = 106.1632
Objectives[30]ObjectiveMessages[0]Message = YOU STUPID ANIMAL!!! YOU WONT GET AWAY WITH THIS!
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Text = STARK: I AM RECALIBRATING TO GET AN EXACT COORDINANCE.... UM.... I MEAN... ILL SHOW WHERE TO GO HULK. 
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 0
Objectives[31]ColorR = 255
Objectives[31]ColorG = 0
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 253.8748
Objectives[31]positionY = -165.0989
Objectives[31]positionZ = 59.10664
Objectives[31]Heading = 100
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 1
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = HULK SMASH!!!!!!!!!! HULK SMASH!!!!!!!!!!!!!
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 0
Objectives[32]ColorR = 0
Objectives[32]ColorG = 128
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 380.7771
Objectives[32]positionY = -115.2346
Objectives[32]positionZ = 64.20379
Objectives[32]Heading = -30
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text =  [ ENTER ]
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 0
Objectives[33]ColorR = 255
Objectives[33]ColorG = 0
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = 389.2515
Objectives[33]positionY = -76.05888
Objectives[33]positionZ = 67.18053
Objectives[33]Heading = -30
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 1
Objectives[33]PlaySound = True
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = TAKE OUT A.R.G.U.S. AND GET THE SECOND COMPONENT HULK!
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 0
Objectives[34]ColorR = 255
Objectives[34]ColorG = 0
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = 381.3823
Objectives[34]positionY = -57.33401
Objectives[34]positionZ = 110.9629
Objectives[34]Heading = -700
Objectives[34]Diameter = 1
Objectives[34]minimum_hight = 15
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 1
Objectives[34]PlaySound = True
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = TAKE COMPONENT.
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 0
Objectives[35]ColorR = 255
Objectives[35]ColorG = 165
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = 380.1857
Objectives[35]positionY = -48.05895
Objectives[35]positionZ = 111.2004
Objectives[35]Heading = 114.9998
Objectives[35]Diameter = 1
Objectives[35]minimum_hight = 1
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 1
Objectives[35]PlaySound = True
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = HULK HAVE COMPO.... COMPOTR... COMOPER......... HULK HAVE THINGY.
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 0
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 0
Objectives[36]IconColorA = 255
Objectives[36]positionX = 374.5785
Objectives[36]positionY = -55.74373
Objectives[36]positionZ = 111.0504
Objectives[36]Heading = 0
Objectives[36]Diameter = 1
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 1
Objectives[36]PlaySound = True
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 1
Objectives[36]mission_Vehicles[0]positionX = 393.2347
Objectives[36]mission_Vehicles[0]positionY = -65.95709
Objectives[36]mission_Vehicles[0]positionZ = 125.0326
Objectives[36]mission_Vehicles[0]Heading = 201.0201
Objectives[36]mission_Vehicles[0]Name = Volatus
Objectives[36]mission_Vehicles[0]Model = volatus
Objectives[36]mission_Vehicles[0]PrimaryColor = UtilRed
Objectives[36]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[36]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[0]HasPearlescent = False
Objectives[36]mission_Vehicles[0]Livery = 0
Objectives[36]mission_Vehicles[0]DirtLevel = 0
Objectives[36]mission_Vehicles[0]LockedForPlayer = False
Objectives[36]mission_Vehicles[0]Locked = False
Objectives[36]mission_Vehicles[0]Alarm = False
Objectives[36]mission_Vehicles[0]HotWired = False
Objectives[36]mission_Vehicles[0]Invincible = False
Objectives[36]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[0]Remove_After = 0
Objectives[36]mission_Vehicles[0]Survive_Number = 0
Objectives[36]mission_Vehicles[0]Failed_Text = 
Objectives[36]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[36]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 39
Objectives[36]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = STARK: AWESOME JOB BIG GUY. NOW.... LISTEN I NEED YOU TO LEAVE THE BUILDING... OK?
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 0
Objectives[37]ColorR = 255
Objectives[37]ColorG = 165
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = 388.3507
Objectives[37]positionY = -59.81686
Objectives[37]positionZ = 106.3995
Objectives[37]Heading = 114.9998
Objectives[37]Diameter = 1
Objectives[37]minimum_hight = 1
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 1
Objectives[37]PlaySound = True
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = [ LEAVE BUILDING ]
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 0
Objectives[38]ColorR = 0
Objectives[38]ColorG = 128
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = 374.5308
Objectives[38]positionY = -57.85154
Objectives[38]positionZ = 102.6007
Objectives[38]Heading = 114.9998
Objectives[38]Diameter = 1
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 1
Objectives[38]PlaySound = True
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = STARK: HULK GET TO THE ROOF! DESTROY THE CHOPPER BEFORE THE ESCAPE. WE ARE WIPING A.R.G.U.S. OUT FOR GOOD!
Objectives[39]Type = Destroy_Vehicle
Objectives[39]positionX = 389.6197
Objectives[39]positionY = -66.50166
Objectives[39]positionZ = 123.3813
Objectives[39]mission_ActorsCount = 16
Objectives[39]mission_Actors[0]SpawnInVehicle = True
Objectives[39]mission_Actors[0]SeatIndex = -1
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = 457.6258
Objectives[39]mission_Actors[0]positionY = -173.7324
Objectives[39]mission_Actors[0]positionZ = 75.26383
Objectives[39]mission_Actors[0]Heading = 59.53073
Objectives[39]mission_Actors[0]String_Name = s_m_y_doorman_01
Objectives[39]mission_Actors[0]Relationship_Group = Enemy1
Objectives[39]mission_Actors[0]AddBlip = False
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]SetHealth = 100
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = False
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 30
Objectives[39]mission_Actors[0]Hearing_Range = 30
Objectives[39]mission_Actors[0]CombatMovement = Offensive
Objectives[39]mission_Actors[0]weapon = 0
Objectives[39]mission_Actors[0]Variation = Default
Objectives[39]mission_Actors[0]Task = 99
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = NONE
Objectives[39]mission_Actors[0]Task_List_Count = 2
Objectives[39]mission_Actors[0]Task_Repeat = False
Objectives[39]mission_Actors[0]Task_List[0]Type = VehicleHeliTask
Objectives[39]mission_Actors[0]Task_List[0]PositionX = 385.9867
Objectives[39]mission_Actors[0]Task_List[0]PositionY = -118.6974
Objectives[39]mission_Actors[0]Task_List[0]PositionZ = 64.74526
Objectives[39]mission_Actors[0]Task_List[0]speed = 25
Objectives[39]mission_Actors[0]Task_List[0]Hight = 20
Objectives[39]mission_Actors[0]Task_List[0]FollowPlayer = False
Objectives[39]mission_Actors[0]Task_List[0]AttackPlayer = True
Objectives[39]mission_Actors[0]Task_List[0]Land = False
Objectives[39]mission_Actors[0]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[39]mission_Actors[0]Task_List[1]PositionX = 388.459
Objectives[39]mission_Actors[0]Task_List[1]PositionY = -71.13876
Objectives[39]mission_Actors[0]Task_List[1]PositionZ = 123.8813
Objectives[39]mission_Actors[1]SpawnInVehicle = True
Objectives[39]mission_Actors[1]SeatIndex = 0
Objectives[39]mission_Actors[1]Survive_Number = 0
Objectives[39]mission_Actors[1]Failed_Text = 
Objectives[39]mission_Actors[1]Remove_After = 0
Objectives[39]mission_Actors[1]positionX = 457.6258
Objectives[39]mission_Actors[1]positionY = -173.7324
Objectives[39]mission_Actors[1]positionZ = 75.26383
Objectives[39]mission_Actors[1]Heading = 59.53073
Objectives[39]mission_Actors[1]String_Name = s_m_y_doorman_01
Objectives[39]mission_Actors[1]Relationship_Group = Enemy1
Objectives[39]mission_Actors[1]AddBlip = False
Objectives[39]mission_Actors[1]ShowCone = False
Objectives[39]mission_Actors[1]Invincible = False
Objectives[39]mission_Actors[1]SetHealth = 100
Objectives[39]mission_Actors[1]DieFromHeadShot = True
Objectives[39]mission_Actors[1]CanExitVehicle = True
Objectives[39]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[1]AlwaysFight = True
Objectives[39]mission_Actors[1]Seeing_Range = 30
Objectives[39]mission_Actors[1]Hearing_Range = 30
Objectives[39]mission_Actors[1]CombatMovement = Offensive
Objectives[39]mission_Actors[1]weapon = Pistol50
Objectives[39]mission_Actors[1]Variation = Default
Objectives[39]mission_Actors[1]Task = 0
Objectives[39]mission_Actors[1]Task_Guard_Range = 5
Objectives[39]mission_Actors[1]Task_Stay_In_Range = True
Objectives[39]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[1]Task_Scenario = NONE
Objectives[39]mission_Actors[2]SpawnInVehicle = True
Objectives[39]mission_Actors[2]SeatIndex = -1
Objectives[39]mission_Actors[2]Survive_Number = 0
Objectives[39]mission_Actors[2]Failed_Text = 
Objectives[39]mission_Actors[2]Remove_After = 0
Objectives[39]mission_Actors[2]positionX = 546.6166
Objectives[39]mission_Actors[2]positionY = -156.5182
Objectives[39]mission_Actors[2]positionZ = 62.61603
Objectives[39]mission_Actors[2]Heading = 89.88538
Objectives[39]mission_Actors[2]String_Name = s_m_y_doorman_01
Objectives[39]mission_Actors[2]Relationship_Group = Enemy1
Objectives[39]mission_Actors[2]AddBlip = False
Objectives[39]mission_Actors[2]ShowCone = False
Objectives[39]mission_Actors[2]Invincible = False
Objectives[39]mission_Actors[2]SetHealth = 100
Objectives[39]mission_Actors[2]DieFromHeadShot = True
Objectives[39]mission_Actors[2]CanExitVehicle = True
Objectives[39]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[2]AlwaysFight = True
Objectives[39]mission_Actors[2]Seeing_Range = 40
Objectives[39]mission_Actors[2]Hearing_Range = 30
Objectives[39]mission_Actors[2]CombatMovement = Offensive
Objectives[39]mission_Actors[2]weapon = 0
Objectives[39]mission_Actors[2]Variation = Default
Objectives[39]mission_Actors[2]Task = 99
Objectives[39]mission_Actors[2]Task_Guard_Range = 5
Objectives[39]mission_Actors[2]Task_Stay_In_Range = True
Objectives[39]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[2]Task_Scenario = NONE
Objectives[39]mission_Actors[2]Task_List_Count = 2
Objectives[39]mission_Actors[2]Task_Repeat = False
Objectives[39]mission_Actors[2]Task_List[0]Type = VehicleHeliTask
Objectives[39]mission_Actors[2]Task_List[0]PositionX = 422.3985
Objectives[39]mission_Actors[2]Task_List[0]PositionY = -105.4937
Objectives[39]mission_Actors[2]Task_List[0]PositionZ = 66.21052
Objectives[39]mission_Actors[2]Task_List[0]speed = 25
Objectives[39]mission_Actors[2]Task_List[0]Hight = 20
Objectives[39]mission_Actors[2]Task_List[0]FollowPlayer = False
Objectives[39]mission_Actors[2]Task_List[0]AttackPlayer = True
Objectives[39]mission_Actors[2]Task_List[0]Land = False
Objectives[39]mission_Actors[2]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[39]mission_Actors[2]Task_List[1]PositionX = 396.537
Objectives[39]mission_Actors[2]Task_List[1]PositionY = -74.9783
Objectives[39]mission_Actors[2]Task_List[1]PositionZ = 123.8813
Objectives[39]mission_Actors[3]SpawnInVehicle = True
Objectives[39]mission_Actors[3]SeatIndex = 0
Objectives[39]mission_Actors[3]Survive_Number = 0
Objectives[39]mission_Actors[3]Failed_Text = 
Objectives[39]mission_Actors[3]Remove_After = 0
Objectives[39]mission_Actors[3]positionX = 546.6166
Objectives[39]mission_Actors[3]positionY = -156.5182
Objectives[39]mission_Actors[3]positionZ = 62.61603
Objectives[39]mission_Actors[3]Heading = 89.88538
Objectives[39]mission_Actors[3]String_Name = s_m_y_doorman_01
Objectives[39]mission_Actors[3]Relationship_Group = Enemy1
Objectives[39]mission_Actors[3]AddBlip = False
Objectives[39]mission_Actors[3]ShowCone = False
Objectives[39]mission_Actors[3]Invincible = False
Objectives[39]mission_Actors[3]SetHealth = 100
Objectives[39]mission_Actors[3]DieFromHeadShot = True
Objectives[39]mission_Actors[3]CanExitVehicle = True
Objectives[39]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[3]AlwaysFight = True
Objectives[39]mission_Actors[3]Seeing_Range = 30
Objectives[39]mission_Actors[3]Hearing_Range = 30
Objectives[39]mission_Actors[3]CombatMovement = Offensive
Objectives[39]mission_Actors[3]weapon = Pistol50
Objectives[39]mission_Actors[3]Variation = Default
Objectives[39]mission_Actors[3]Task = 0
Objectives[39]mission_Actors[3]Task_Guard_Range = 5
Objectives[39]mission_Actors[3]Task_Stay_In_Range = True
Objectives[39]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[3]Task_Scenario = NONE
Objectives[39]mission_Actors[4]Survive_Number = 0
Objectives[39]mission_Actors[4]Failed_Text = 
Objectives[39]mission_Actors[4]Remove_After = 0
Objectives[39]mission_Actors[4]positionX = 385.5708
Objectives[39]mission_Actors[4]positionY = -44.93679
Objectives[39]mission_Actors[4]positionZ = 122.5351
Objectives[39]mission_Actors[4]Heading = 185
Objectives[39]mission_Actors[4]String_Name = s_m_y_doorman_01
Objectives[39]mission_Actors[4]Relationship_Group = Enemy1
Objectives[39]mission_Actors[4]AddBlip = False
Objectives[39]mission_Actors[4]ShowCone = False
Objectives[39]mission_Actors[4]Invincible = False
Objectives[39]mission_Actors[4]SetHealth = 100
Objectives[39]mission_Actors[4]DieFromHeadShot = True
Objectives[39]mission_Actors[4]CanExitVehicle = True
Objectives[39]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[4]AlwaysFight = True
Objectives[39]mission_Actors[4]Seeing_Range = 30
Objectives[39]mission_Actors[4]Hearing_Range = 30
Objectives[39]mission_Actors[4]CombatMovement = Offensive
Objectives[39]mission_Actors[4]weapon = MG
Objectives[39]mission_Actors[4]Variation = Default
Objectives[39]mission_Actors[4]Task = 0
Objectives[39]mission_Actors[4]Task_Guard_Range = 5
Objectives[39]mission_Actors[4]Task_Stay_In_Range = True
Objectives[39]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[4]Task_Scenario = NONE
Objectives[39]mission_Actors[5]Survive_Number = 0
Objectives[39]mission_Actors[5]Failed_Text = 
Objectives[39]mission_Actors[5]Remove_After = 0
Objectives[39]mission_Actors[5]positionX = 393.9595
Objectives[39]mission_Actors[5]positionY = -48.52817
Objectives[39]mission_Actors[5]positionZ = 122.5358
Objectives[39]mission_Actors[5]Heading = 150
Objectives[39]mission_Actors[5]String_Name = s_m_m_bouncer_01
Objectives[39]mission_Actors[5]Relationship_Group = Enemy1
Objectives[39]mission_Actors[5]AddBlip = False
Objectives[39]mission_Actors[5]ShowCone = False
Objectives[39]mission_Actors[5]Invincible = False
Objectives[39]mission_Actors[5]SetHealth = 100
Objectives[39]mission_Actors[5]DieFromHeadShot = True
Objectives[39]mission_Actors[5]CanExitVehicle = True
Objectives[39]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[5]AlwaysFight = True
Objectives[39]mission_Actors[5]Seeing_Range = 30
Objectives[39]mission_Actors[5]Hearing_Range = 30
Objectives[39]mission_Actors[5]CombatMovement = Offensive
Objectives[39]mission_Actors[5]weapon = MilitaryRifle
Objectives[39]mission_Actors[5]Variation = Default
Objectives[39]mission_Actors[5]Task = 0
Objectives[39]mission_Actors[5]Task_Guard_Range = 5
Objectives[39]mission_Actors[5]Task_Stay_In_Range = True
Objectives[39]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[5]Task_Scenario = NONE
Objectives[39]mission_Actors[6]Survive_Number = 0
Objectives[39]mission_Actors[6]Failed_Text = 
Objectives[39]mission_Actors[6]Remove_After = 0
Objectives[39]mission_Actors[6]positionX = 400.5807
Objectives[39]mission_Actors[6]positionY = -51.92251
Objectives[39]mission_Actors[6]positionZ = 122.5364
Objectives[39]mission_Actors[6]Heading = 125
Objectives[39]mission_Actors[6]String_Name = s_m_m_highsec_02
Objectives[39]mission_Actors[6]Relationship_Group = Enemy1
Objectives[39]mission_Actors[6]AddBlip = False
Objectives[39]mission_Actors[6]ShowCone = False
Objectives[39]mission_Actors[6]Invincible = False
Objectives[39]mission_Actors[6]SetHealth = 100
Objectives[39]mission_Actors[6]DieFromHeadShot = True
Objectives[39]mission_Actors[6]CanExitVehicle = True
Objectives[39]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[6]AlwaysFight = True
Objectives[39]mission_Actors[6]Seeing_Range = 30
Objectives[39]mission_Actors[6]Hearing_Range = 30
Objectives[39]mission_Actors[6]CombatMovement = Offensive
Objectives[39]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[39]mission_Actors[6]Variation = Default
Objectives[39]mission_Actors[6]Task = 0
Objectives[39]mission_Actors[6]Task_Guard_Range = 5
Objectives[39]mission_Actors[6]Task_Stay_In_Range = True
Objectives[39]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[6]Task_Scenario = NONE
Objectives[39]mission_Actors[7]Survive_Number = 0
Objectives[39]mission_Actors[7]Failed_Text = 
Objectives[39]mission_Actors[7]Remove_After = 0
Objectives[39]mission_Actors[7]positionX = 404.5373
Objectives[39]mission_Actors[7]positionY = -54.8126
Objectives[39]mission_Actors[7]positionZ = 122.5368
Objectives[39]mission_Actors[7]Heading = 125
Objectives[39]mission_Actors[7]String_Name = s_m_m_highsec_01
Objectives[39]mission_Actors[7]Relationship_Group = Enemy1
Objectives[39]mission_Actors[7]AddBlip = False
Objectives[39]mission_Actors[7]ShowCone = False
Objectives[39]mission_Actors[7]Invincible = False
Objectives[39]mission_Actors[7]SetHealth = 100
Objectives[39]mission_Actors[7]DieFromHeadShot = True
Objectives[39]mission_Actors[7]CanExitVehicle = True
Objectives[39]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[7]AlwaysFight = True
Objectives[39]mission_Actors[7]Seeing_Range = 30
Objectives[39]mission_Actors[7]Hearing_Range = 30
Objectives[39]mission_Actors[7]CombatMovement = Offensive
Objectives[39]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[39]mission_Actors[7]Variation = Default
Objectives[39]mission_Actors[7]Task = 0
Objectives[39]mission_Actors[7]Task_Guard_Range = 5
Objectives[39]mission_Actors[7]Task_Stay_In_Range = True
Objectives[39]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[7]Task_Scenario = NONE
Objectives[39]mission_Actors[8]Survive_Number = 0
Objectives[39]mission_Actors[8]Failed_Text = 
Objectives[39]mission_Actors[8]Remove_After = 0
Objectives[39]mission_Actors[8]positionX = 379.5556
Objectives[39]mission_Actors[8]positionY = -64.8744
Objectives[39]mission_Actors[8]positionZ = 122.5348
Objectives[39]mission_Actors[8]Heading = 280
Objectives[39]mission_Actors[8]String_Name = ig_fbisuit_01
Objectives[39]mission_Actors[8]Relationship_Group = Enemy1
Objectives[39]mission_Actors[8]AddBlip = False
Objectives[39]mission_Actors[8]ShowCone = False
Objectives[39]mission_Actors[8]Invincible = False
Objectives[39]mission_Actors[8]SetHealth = 100
Objectives[39]mission_Actors[8]DieFromHeadShot = True
Objectives[39]mission_Actors[8]CanExitVehicle = True
Objectives[39]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[8]AlwaysFight = True
Objectives[39]mission_Actors[8]Seeing_Range = 30
Objectives[39]mission_Actors[8]Hearing_Range = 30
Objectives[39]mission_Actors[8]CombatMovement = Offensive
Objectives[39]mission_Actors[8]weapon = CombatMG
Objectives[39]mission_Actors[8]Variation = Default
Objectives[39]mission_Actors[8]Task = 1
Objectives[39]mission_Actors[8]Task_Guard_Range = 1
Objectives[39]mission_Actors[8]Task_Stay_In_Range = True
Objectives[39]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[8]Task_Scenario = NONE
Objectives[39]mission_Actors[9]Survive_Number = 0
Objectives[39]mission_Actors[9]Failed_Text = 
Objectives[39]mission_Actors[9]Remove_After = 0
Objectives[39]mission_Actors[9]positionX = 390.1707
Objectives[39]mission_Actors[9]positionY = -66.27405
Objectives[39]mission_Actors[9]positionZ = 124.3813
Objectives[39]mission_Actors[9]Heading = 55
Objectives[39]mission_Actors[9]String_Name = ig_taostranslator2
Objectives[39]mission_Actors[9]Relationship_Group = Enemy1
Objectives[39]mission_Actors[9]AddBlip = False
Objectives[39]mission_Actors[9]ShowCone = False
Objectives[39]mission_Actors[9]Invincible = False
Objectives[39]mission_Actors[9]SetHealth = 200
Objectives[39]mission_Actors[9]DieFromHeadShot = False
Objectives[39]mission_Actors[9]CanExitVehicle = True
Objectives[39]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[9]AlwaysFight = True
Objectives[39]mission_Actors[9]Seeing_Range = 30
Objectives[39]mission_Actors[9]Hearing_Range = 30
Objectives[39]mission_Actors[9]CombatMovement = Offensive
Objectives[39]mission_Actors[9]weapon = Railgun
Objectives[39]mission_Actors[9]Variation = Default
Objectives[39]mission_Actors[9]Task = 1
Objectives[39]mission_Actors[9]Task_Guard_Range = 5
Objectives[39]mission_Actors[9]Task_Stay_In_Range = True
Objectives[39]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[9]Task_Scenario = NONE
Objectives[39]mission_Actors[10]Survive_Number = 0
Objectives[39]mission_Actors[10]Failed_Text = 
Objectives[39]mission_Actors[10]Remove_After = 0
Objectives[39]mission_Actors[10]positionX = 391.1785
Objectives[39]mission_Actors[10]positionY = -68.68643
Objectives[39]mission_Actors[10]positionZ = 124.3813
Objectives[39]mission_Actors[10]Heading = 50
Objectives[39]mission_Actors[10]String_Name = ig_lestercrest_2
Objectives[39]mission_Actors[10]Relationship_Group = Enemy1
Objectives[39]mission_Actors[10]AddBlip = False
Objectives[39]mission_Actors[10]ShowCone = False
Objectives[39]mission_Actors[10]Invincible = False
Objectives[39]mission_Actors[10]SetHealth = 400
Objectives[39]mission_Actors[10]DieFromHeadShot = True
Objectives[39]mission_Actors[10]CanExitVehicle = True
Objectives[39]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[10]AlwaysFight = True
Objectives[39]mission_Actors[10]Seeing_Range = 30
Objectives[39]mission_Actors[10]Hearing_Range = 30
Objectives[39]mission_Actors[10]CombatMovement = Offensive
Objectives[39]mission_Actors[10]weapon = Railgun
Objectives[39]mission_Actors[10]Variation = Default
Objectives[39]mission_Actors[10]Task = 1
Objectives[39]mission_Actors[10]Task_Guard_Range = 2
Objectives[39]mission_Actors[10]Task_Stay_In_Range = True
Objectives[39]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[10]Task_Scenario = NONE
Objectives[39]mission_Actors[11]Survive_Number = 0
Objectives[39]mission_Actors[11]Failed_Text = 
Objectives[39]mission_Actors[11]Remove_After = 0
Objectives[39]mission_Actors[11]positionX = 370.9314
Objectives[39]mission_Actors[11]positionY = -55.65024
Objectives[39]mission_Actors[11]positionZ = 122.5344
Objectives[39]mission_Actors[11]Heading = 235
Objectives[39]mission_Actors[11]String_Name = u_m_y_juggernaut_01
Objectives[39]mission_Actors[11]Relationship_Group = Enemy1
Objectives[39]mission_Actors[11]AddBlip = False
Objectives[39]mission_Actors[11]ShowCone = False
Objectives[39]mission_Actors[11]Invincible = False
Objectives[39]mission_Actors[11]SetHealth = 3000
Objectives[39]mission_Actors[11]DieFromHeadShot = True
Objectives[39]mission_Actors[11]CanExitVehicle = True
Objectives[39]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[11]AlwaysFight = True
Objectives[39]mission_Actors[11]Seeing_Range = 30
Objectives[39]mission_Actors[11]Hearing_Range = 30
Objectives[39]mission_Actors[11]CombatMovement = Offensive
Objectives[39]mission_Actors[11]weapon = Railgun
Objectives[39]mission_Actors[11]Variation = Default
Objectives[39]mission_Actors[11]Task = 0
Objectives[39]mission_Actors[11]Task_Guard_Range = 5
Objectives[39]mission_Actors[11]Task_Stay_In_Range = True
Objectives[39]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[11]Task_Scenario = NONE
Objectives[39]mission_Actors[12]Survive_Number = 0
Objectives[39]mission_Actors[12]Failed_Text = 
Objectives[39]mission_Actors[12]Remove_After = 0
Objectives[39]mission_Actors[12]positionX = 372.6566
Objectives[39]mission_Actors[12]positionY = -49.93896
Objectives[39]mission_Actors[12]positionZ = 122.5343
Objectives[39]mission_Actors[12]Heading = 235
Objectives[39]mission_Actors[12]String_Name = u_m_y_juggernaut_01
Objectives[39]mission_Actors[12]Relationship_Group = Enemy1
Objectives[39]mission_Actors[12]AddBlip = False
Objectives[39]mission_Actors[12]ShowCone = False
Objectives[39]mission_Actors[12]Invincible = False
Objectives[39]mission_Actors[12]SetHealth = 3000
Objectives[39]mission_Actors[12]DieFromHeadShot = True
Objectives[39]mission_Actors[12]CanExitVehicle = True
Objectives[39]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[12]AlwaysFight = True
Objectives[39]mission_Actors[12]Seeing_Range = 30
Objectives[39]mission_Actors[12]Hearing_Range = 30
Objectives[39]mission_Actors[12]CombatMovement = Offensive
Objectives[39]mission_Actors[12]weapon = Railgun
Objectives[39]mission_Actors[12]Variation = Default
Objectives[39]mission_Actors[12]Task = 0
Objectives[39]mission_Actors[12]Task_Guard_Range = 5
Objectives[39]mission_Actors[12]Task_Stay_In_Range = True
Objectives[39]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[12]Task_Scenario = NONE
Objectives[39]mission_Actors[13]Survive_Number = 0
Objectives[39]mission_Actors[13]Failed_Text = 
Objectives[39]mission_Actors[13]Remove_After = 0
Objectives[39]mission_Actors[13]positionX = 380.8355
Objectives[39]mission_Actors[13]positionY = -51.30648
Objectives[39]mission_Actors[13]positionZ = 126.3424
Objectives[39]mission_Actors[13]Heading = 235
Objectives[39]mission_Actors[13]String_Name = u_m_y_juggernaut_01
Objectives[39]mission_Actors[13]Relationship_Group = Enemy1
Objectives[39]mission_Actors[13]AddBlip = False
Objectives[39]mission_Actors[13]ShowCone = False
Objectives[39]mission_Actors[13]Invincible = False
Objectives[39]mission_Actors[13]SetHealth = 3000
Objectives[39]mission_Actors[13]DieFromHeadShot = False
Objectives[39]mission_Actors[13]CanExitVehicle = True
Objectives[39]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[13]AlwaysFight = True
Objectives[39]mission_Actors[13]Seeing_Range = 30
Objectives[39]mission_Actors[13]Hearing_Range = 30
Objectives[39]mission_Actors[13]CombatMovement = Offensive
Objectives[39]mission_Actors[13]weapon = Railgun
Objectives[39]mission_Actors[13]Variation = Default
Objectives[39]mission_Actors[13]Task = 0
Objectives[39]mission_Actors[13]Task_Guard_Range = 5
Objectives[39]mission_Actors[13]Task_Stay_In_Range = True
Objectives[39]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[13]Task_Scenario = NONE
Objectives[39]mission_Actors[14]Survive_Number = 0
Objectives[39]mission_Actors[14]Failed_Text = 
Objectives[39]mission_Actors[14]Remove_After = 0
Objectives[39]mission_Actors[14]positionX = 388.7688
Objectives[39]mission_Actors[14]positionY = -44.72097
Objectives[39]mission_Actors[14]positionZ = 122.5353
Objectives[39]mission_Actors[14]Heading = 160
Objectives[39]mission_Actors[14]String_Name = u_m_y_juggernaut_01
Objectives[39]mission_Actors[14]Relationship_Group = Enemy1
Objectives[39]mission_Actors[14]AddBlip = False
Objectives[39]mission_Actors[14]ShowCone = False
Objectives[39]mission_Actors[14]Invincible = False
Objectives[39]mission_Actors[14]SetHealth = 5000
Objectives[39]mission_Actors[14]DieFromHeadShot = True
Objectives[39]mission_Actors[14]CanExitVehicle = True
Objectives[39]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[14]AlwaysFight = True
Objectives[39]mission_Actors[14]Seeing_Range = 30
Objectives[39]mission_Actors[14]Hearing_Range = 30
Objectives[39]mission_Actors[14]CombatMovement = Offensive
Objectives[39]mission_Actors[14]weapon = Railgun
Objectives[39]mission_Actors[14]Variation = Default
Objectives[39]mission_Actors[14]Task = 0
Objectives[39]mission_Actors[14]Task_Guard_Range = 5
Objectives[39]mission_Actors[14]Task_Stay_In_Range = True
Objectives[39]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[14]Task_Scenario = NONE
Objectives[39]mission_Actors[15]Survive_Number = 0
Objectives[39]mission_Actors[15]Failed_Text = 
Objectives[39]mission_Actors[15]Remove_After = 0
Objectives[39]mission_Actors[15]positionX = 370.771
Objectives[39]mission_Actors[15]positionY = -52.51244
Objectives[39]mission_Actors[15]positionZ = 122.5343
Objectives[39]mission_Actors[15]Heading = 255
Objectives[39]mission_Actors[15]String_Name = u_m_y_juggernaut_01
Objectives[39]mission_Actors[15]Relationship_Group = Enemy1
Objectives[39]mission_Actors[15]AddBlip = False
Objectives[39]mission_Actors[15]ShowCone = False
Objectives[39]mission_Actors[15]Invincible = False
Objectives[39]mission_Actors[15]SetHealth = 3000
Objectives[39]mission_Actors[15]DieFromHeadShot = True
Objectives[39]mission_Actors[15]CanExitVehicle = True
Objectives[39]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[15]AlwaysFight = True
Objectives[39]mission_Actors[15]Seeing_Range = 30
Objectives[39]mission_Actors[15]Hearing_Range = 30
Objectives[39]mission_Actors[15]CombatMovement = Offensive
Objectives[39]mission_Actors[15]weapon = Minigun
Objectives[39]mission_Actors[15]Variation = Default
Objectives[39]mission_Actors[15]Task = 0
Objectives[39]mission_Actors[15]Task_Guard_Range = 5
Objectives[39]mission_Actors[15]Task_Stay_In_Range = True
Objectives[39]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[15]Task_Scenario = NONE
Objectives[39]mission_Vehicles = 2
Objectives[39]mission_Vehicles[0]positionX = 546.6166
Objectives[39]mission_Vehicles[0]positionY = -156.5182
Objectives[39]mission_Vehicles[0]positionZ = 62.61603
Objectives[39]mission_Vehicles[0]Heading = 89.88538
Objectives[39]mission_Vehicles[0]Name = Akula
Objectives[39]mission_Vehicles[0]Model = akula
Objectives[39]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[39]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = -1
Objectives[39]mission_Vehicles[0]DirtLevel = 0
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = False
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]mission_Vehicles[1]positionX = 457.6258
Objectives[39]mission_Vehicles[1]positionY = -173.7324
Objectives[39]mission_Vehicles[1]positionZ = 75.26383
Objectives[39]mission_Vehicles[1]Heading = 59.53073
Objectives[39]mission_Vehicles[1]Name = Buzzard Attack Chopper
Objectives[39]mission_Vehicles[1]Model = buzzard
Objectives[39]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[39]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[39]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[1]HasPearlescent = False
Objectives[39]mission_Vehicles[1]Livery = 0
Objectives[39]mission_Vehicles[1]DirtLevel = 0
Objectives[39]mission_Vehicles[1]LockedForPlayer = False
Objectives[39]mission_Vehicles[1]Locked = False
Objectives[39]mission_Vehicles[1]Alarm = False
Objectives[39]mission_Vehicles[1]HotWired = False
Objectives[39]mission_Vehicles[1]Invincible = False
Objectives[39]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[1]Remove_After = 0
Objectives[39]mission_Vehicles[1]Survive_Number = 0
Objectives[39]mission_Vehicles[1]Failed_Text = 
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = STARK: HULK... GO HERE WE HAVE A RIDE COMING TO PICK YOU UP.... OVER.
Objectives[40]Text2 = 
Objectives[40]Text3 = 
Objectives[40]Failed_Text = 
Objectives[40]Type = Checkpoint
Objectives[40]Checkpoint_Type = 45
Objectives[40]Reserved = 0
Objectives[40]ColorR = 255
Objectives[40]ColorG = 255
Objectives[40]ColorB = 0
Objectives[40]ColorA = 255
Objectives[40]IconColorR = 255
Objectives[40]IconColorG = 255
Objectives[40]IconColorB = 0
Objectives[40]IconColorA = 255
Objectives[40]positionX = 2025.443
Objectives[40]positionY = -1523.584
Objectives[40]positionZ = 224.0674
Objectives[40]Heading = -335
Objectives[40]Diameter = 1
Objectives[40]minimum_hight = 20
Objectives[40]maximum_hight = 10
Objectives[40]TriggerDistance = 1
Objectives[40]PlaySound = True
Objectives[40]LoseWanted = False
Objectives[40]Stop_Vehicle = False
Objectives[40]DeliverVehicleOnly = False
Objectives[40]DeliverTrailor = False
Objectives[40]DeliverTowTruck = False
Objectives[40]DeliverVehicleCargobob = False
Objectives[40]DeliverPropCargobob = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 1
Objectives[40]mission_Vehicles[0]positionX = 1489.336
Objectives[40]mission_Vehicles[0]positionY = -2360.54
Objectives[40]mission_Vehicles[0]positionZ = 73.61806
Objectives[40]mission_Vehicles[0]Heading = 247.4412
Objectives[40]mission_Vehicles[0]Name = Cargobob
Objectives[40]mission_Vehicles[0]Model = cargobob
Objectives[40]mission_Vehicles[0]PrimaryColor = UtilLightBrown
Objectives[40]mission_Vehicles[0]SecondaryColor = UtilDarksilver
Objectives[40]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[40]mission_Vehicles[0]HasPearlescent = False
Objectives[40]mission_Vehicles[0]Livery = 0
Objectives[40]mission_Vehicles[0]DirtLevel = 0
Objectives[40]mission_Vehicles[0]LockedForPlayer = False
Objectives[40]mission_Vehicles[0]Locked = False
Objectives[40]mission_Vehicles[0]Alarm = False
Objectives[40]mission_Vehicles[0]HotWired = False
Objectives[40]mission_Vehicles[0]Invincible = False
Objectives[40]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[0]Remove_After = 0
Objectives[40]mission_Vehicles[0]Survive_Number = 0
Objectives[40]mission_Vehicles[0]Failed_Text = 
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 1496.079
Objectives[40]ObjectiveMessages[0]positionY = -2336.495
Objectives[40]ObjectiveMessages[0]positionZ = 73.33406
Objectives[40]ObjectiveMessages[0]Message = CAPTAIN AMERICA: WE DID IT TEAM! WE HAVE THE SPECTRE WARHEAD. ITS SAFE IN OUR HANDS!
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = False
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 400
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Type = Mission_Settings_Objective
Objectives[41]positionX = 374.1769
Objectives[41]positionY = -66.24854
Objectives[41]positionZ = 106.162
Objectives[41]MissionSettings_TimesOfDay = Current
Objectives[41]MissionSettings_Weather = Current
Objectives[41]MissionSettings_WantedLevel = Current
Objectives[41]MissionSettings_SetWantedLevelNow = Current
Objectives[41]MissionSettings_StartNightvision = False
Objectives[41]MissionSettings_StopNightvision = False
Objectives[41]MissionSettings_StartSeethrough = False
Objectives[41]MissionSettings_StopSeethrough = False
Objectives[41]MissionSettings_StartMusic = True
Objectives[41]MissionSettings_StopMusic = False
Objectives[41]MissionSettings_Music = FH2A_GETAWAY_DRIVE_MA
Objectives[41]mission_ActorsCount = 3
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = 356.7088
Objectives[41]mission_Actors[0]positionY = -58.04809
Objectives[41]mission_Actors[0]positionZ = 154.8449
Objectives[41]mission_Actors[0]Heading = 269.9999
Objectives[41]mission_Actors[0]String_Name = mp_m_fibsec_01
Objectives[41]mission_Actors[0]Relationship_Group = Enemy1
Objectives[41]mission_Actors[0]AddBlip = False
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = False
Objectives[41]mission_Actors[0]SetHealth = 300
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = Railgun
Objectives[41]mission_Actors[0]Variation = Default
Objectives[41]mission_Actors[0]Task = 0
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[1]SpawnInVehicle = True
Objectives[41]mission_Actors[1]SeatIndex = 0
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 0
Objectives[41]mission_Actors[1]positionX = 1489.336
Objectives[41]mission_Actors[1]positionY = -2360.54
Objectives[41]mission_Actors[1]positionZ = 73.61806
Objectives[41]mission_Actors[1]Heading = 247.4412
Objectives[41]mission_Actors[1]String_Name = ig_djsolrobt
Objectives[41]mission_Actors[1]Relationship_Group = Enemy1
Objectives[41]mission_Actors[1]AddBlip = False
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = False
Objectives[41]mission_Actors[1]SetHealth = 100
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = True
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 30
Objectives[41]mission_Actors[1]Hearing_Range = 30
Objectives[41]mission_Actors[1]CombatMovement = Offensive
Objectives[41]mission_Actors[1]weapon = Unarmed
Objectives[41]mission_Actors[1]Variation = Default
Objectives[41]mission_Actors[1]Task = 0
Objectives[41]mission_Actors[1]Task_Guard_Range = 5
Objectives[41]mission_Actors[1]Task_Stay_In_Range = True
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Actors[2]SpawnInVehicle = True
Objectives[41]mission_Actors[2]SeatIndex = -1
Objectives[41]mission_Actors[2]Survive_Number = 0
Objectives[41]mission_Actors[2]Failed_Text = 
Objectives[41]mission_Actors[2]Remove_After = 0
Objectives[41]mission_Actors[2]positionX = 1489.336
Objectives[41]mission_Actors[2]positionY = -2360.54
Objectives[41]mission_Actors[2]positionZ = 73.61806
Objectives[41]mission_Actors[2]Heading = 247.4412
Objectives[41]mission_Actors[2]String_Name = ig_djsolrobt
Objectives[41]mission_Actors[2]Relationship_Group = Enemy1
Objectives[41]mission_Actors[2]AddBlip = False
Objectives[41]mission_Actors[2]ShowCone = False
Objectives[41]mission_Actors[2]Invincible = False
Objectives[41]mission_Actors[2]SetHealth = 100
Objectives[41]mission_Actors[2]DieFromHeadShot = True
Objectives[41]mission_Actors[2]CanExitVehicle = True
Objectives[41]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[2]AlwaysFight = True
Objectives[41]mission_Actors[2]Seeing_Range = 30
Objectives[41]mission_Actors[2]Hearing_Range = 30
Objectives[41]mission_Actors[2]CombatMovement = Offensive
Objectives[41]mission_Actors[2]weapon = Unarmed
Objectives[41]mission_Actors[2]Variation = Random
Objectives[41]mission_Actors[2]Task = 0
Objectives[41]mission_Actors[2]Task_Guard_Range = 5
Objectives[41]mission_Actors[2]Task_Stay_In_Range = True
Objectives[41]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[2]Task_Scenario = NONE
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = STARK: OK.... THE CHOPPER IS AT THE POINT.
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 0
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = 1493.661
Objectives[42]positionY = -2352.222
Objectives[42]positionZ = 72.50404
Objectives[42]Heading = -335
Objectives[42]Diameter = 25
Objectives[42]minimum_hight = 20
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 1
Objectives[42]PlaySound = True
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

